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Explicitly set all 0.7 dmg event fields
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@ -81,11 +81,17 @@ void CEventHandler::EventToSixup(int *pType, int *pSize, const char **ppData)
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pEvent7->m_X = pEvent->m_X;
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pEvent7->m_Y = pEvent->m_Y;
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pEvent7->m_ClientID = 0;
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pEvent7->m_Angle = 0;
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// This will need some work, perhaps an event wrapper for damageind,
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// a scan of the event array to merge multiple damageinds
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// or a separate array of "damage ind" events that's added in while snapping
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pEvent7->m_HealthAmount = 1;
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pEvent7->m_ArmorAmount = 0;
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pEvent7->m_Self = 0;
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*ppData = s_aEventStore;
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}
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else if(*pType == NETEVENTTYPE_SOUNDGLOBAL) // No more global sounds for the server
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