diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp index bff14e5a8..acb95187a 100644 --- a/src/game/server/eventhandler.cpp +++ b/src/game/server/eventhandler.cpp @@ -81,11 +81,17 @@ void CEventHandler::EventToSixup(int *pType, int *pSize, const char **ppData) pEvent7->m_X = pEvent->m_X; pEvent7->m_Y = pEvent->m_Y; + pEvent7->m_ClientID = 0; + pEvent7->m_Angle = 0; + // This will need some work, perhaps an event wrapper for damageind, // a scan of the event array to merge multiple damageinds // or a separate array of "damage ind" events that's added in while snapping pEvent7->m_HealthAmount = 1; + pEvent7->m_ArmorAmount = 0; + pEvent7->m_Self = 0; + *ppData = s_aEventStore; } else if(*pType == NETEVENTTYPE_SOUNDGLOBAL) // No more global sounds for the server