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Fix unweapons
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0f14307e8f
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@ -209,7 +209,7 @@ void CGameContext::ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *) pUserData;
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pSelf->ModifyWeapons(pResult, pUserData, -1, true);
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pSelf->ModifyWeapons(pResult, pUserData, 0, true);
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}
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void CGameContext::ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
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@ -269,9 +269,6 @@ int CSaveTeam::load(int Team)
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if(pTeams->Count(Team) > m_MembersCount)
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return 2;
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pTeams->ChangeTeamState(Team, m_TeamState);
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pTeams->SetTeamLock(Team, m_TeamLocked);
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CCharacter *pChr;
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for (int i = 0; i < m_MembersCount; i++)
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@ -291,6 +288,9 @@ int CSaveTeam::load(int Team)
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}
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}
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pTeams->ChangeTeamState(Team, m_TeamState);
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pTeams->SetTeamLock(Team, m_TeamLocked);
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for (int i = 0; i < m_MembersCount; i++)
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{
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pChr = MatchCharacter(SavedTees[i].GetName(), i);
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