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oops
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7e7d56048b
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@ -1370,7 +1370,7 @@ void CSqlScore::SaveTeam(int Team, const char* Code, int ClientID, const char* S
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}
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else
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{
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GameServer()->SendChatTarget(ClientID, "You have to be in a Team (from 1-63)");
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GameServer()->SendChatTarget(ClientID, "You have to be in a team (from 1-63)");
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return;
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}
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@ -1406,7 +1406,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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switch (Num)
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{
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case 1:
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "You have to be in a Team (from 1-63)");
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "You have to be in a team (from 1-63)");
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break;
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case 2:
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "Could not find your Team");
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@ -1425,7 +1425,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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}
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}
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else
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "You have to be in a Team (from 1-63)");
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "You have to be in a team (from 1-63)");
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if (Num)
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return true;
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@ -1553,7 +1553,7 @@ bool CSqlScore::LoadTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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{
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "You have to be in a team (from 1-63)");
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}
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if(Num == 2)
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else if(Num == 2)
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{
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "Too many players in this team, should be %d", SavedTeam.GetMembersCount());
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