Fix sounds being doubled in 0.6

Closed #8785
This commit is contained in:
ChillerDragon 2024-08-22 19:41:14 +08:00
parent 5210d77f92
commit 804a91ced0

View file

@ -853,7 +853,7 @@ void CCharacter::TickDeferred()
// Some sounds are triggered client-side for the acting player (or for all players on Sixup)
// so we need to avoid duplicating them
CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);
CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), CID, CID, CGameContext::FLAG_SIX);
// Some are triggered client-side but only on Sixup
CClientMask TeamMaskExceptSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);