From 804a91ced0d8c2dfd930f0d79d0b6340841dcf2a Mon Sep 17 00:00:00 2001 From: ChillerDragon Date: Thu, 22 Aug 2024 19:41:14 +0800 Subject: [PATCH] Fix sounds being doubled in 0.6 Closed #8785 --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 001b73fe2..9d136bb13 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -853,7 +853,7 @@ void CCharacter::TickDeferred() // Some sounds are triggered client-side for the acting player (or for all players on Sixup) // so we need to avoid duplicating them - CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX); + CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), CID, CID, CGameContext::FLAG_SIX); // Some are triggered client-side but only on Sixup CClientMask TeamMaskExceptSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);