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@ -853,7 +853,7 @@ void CCharacter::TickDeferred()
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// Some sounds are triggered client-side for the acting player (or for all players on Sixup)
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// Some sounds are triggered client-side for the acting player (or for all players on Sixup)
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// so we need to avoid duplicating them
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// so we need to avoid duplicating them
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CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);
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CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), CID, CID, CGameContext::FLAG_SIX);
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// Some are triggered client-side but only on Sixup
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// Some are triggered client-side but only on Sixup
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CClientMask TeamMaskExceptSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);
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CClientMask TeamMaskExceptSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);
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