Fix dummy 0.7 tee skin name not being used

The dummy 0.7 skin name was not being updated and used, causing the wrong skin to be selected when switching between player and dummy settings.
This commit is contained in:
Robert Müller 2024-09-13 21:33:16 +02:00
parent bf5add67ec
commit 7e1881263d
3 changed files with 14 additions and 9 deletions

View file

@ -313,7 +313,6 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
Config()->m_ClPlayer7Skin[0] = '\0';
SetNeedSendInfo();
s_CurrentDie = rand() % std::size(s_apDice);
}
@ -356,7 +355,7 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
const CSkins7::CSkin *pSkin = s_vpSkinList[i];
if(pSkin == nullptr)
continue;
if(!str_comp(pSkin->m_aName, Config()->m_ClPlayer7Skin))
if(!str_comp(pSkin->m_aName, CSkins7::ms_apSkinNameVariables[m_Dummy]))
{
m_pSelectedSkin = pSkin;
s_OldSelected = i;
@ -401,7 +400,7 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
{
s_LastSelectionTime = Client()->GlobalTime();
m_pSelectedSkin = s_vpSkinList[NewSelected];
str_copy(Config()->m_ClPlayer7Skin, m_pSelectedSkin->m_aName);
str_copy(CSkins7::ms_apSkinNameVariables[m_Dummy], m_pSelectedSkin->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], m_pSelectedSkin->m_apParts[Part]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
@ -492,7 +491,7 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s_paList[m_TeePartSelected][NewSelected]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
Config()->m_ClPlayer7Skin[0] = '\0';
CSkins7::ms_apSkinNameVariables[m_Dummy][0] = '\0';
SetNeedSendInfo();
}
s_OldSelected = NewSelected;

View file

@ -23,6 +23,7 @@ const char *const CSkins7::ms_apSkinPartNames[protocol7::NUM_SKINPARTS] = {"body
const char *const CSkins7::ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS] = {Localizable("Body", "skins"), Localizable("Marking", "skins"), Localizable("Decoration", "skins"), Localizable("Hands", "skins"), Localizable("Feet", "skins"), Localizable("Eyes", "skins")};
const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
char *CSkins7::ms_apSkinNameVariables[NUM_DUMMIES] = {0};
char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int *CSkins7::ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int unsigned *CSkins7::ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
@ -231,6 +232,7 @@ int CSkins7::GetInitAmount() const
void CSkins7::OnInit()
{
int Dummy = 0;
ms_apSkinNameVariables[Dummy] = Config()->m_ClPlayer7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClPlayer7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClPlayer7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClPlayer7SkinDecoration;
@ -251,6 +253,7 @@ void CSkins7::OnInit()
ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClPlayer7ColorEyes;
Dummy = 1;
ms_apSkinNameVariables[Dummy] = Config()->m_ClDummy7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClDummy7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClDummy7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClDummy7SkinDecoration;
@ -463,17 +466,19 @@ void CSkins7::RandomizeSkin(int Dummy)
if(Part == protocol7::SKINPART_MARKING)
Alp = rand() % 255;
int ColorVariable = (Alp << 24) | (Hue << 16) | (Sat << 8) | Lgt;
*CSkins7::ms_apUCCVariables[Dummy][Part] = true;
*CSkins7::ms_apColorVariables[Dummy][Part] = ColorVariable;
*ms_apUCCVariables[Dummy][Part] = true;
*ms_apColorVariables[Dummy][Part] = ColorVariable;
}
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const CSkins7::CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & CSkins7::SKINFLAG_SPECIAL)
const CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & SKINFLAG_SPECIAL)
pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
mem_copy(CSkins7::ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
str_copy(ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
}
ms_apSkinNameVariables[Dummy][0] = '\0';
}
ColorRGBA CSkins7::GetColor(int Value, bool UseAlpha) const

View file

@ -55,6 +55,7 @@ public:
static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS];
static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS];
static char *ms_apSkinNameVariables[NUM_DUMMIES];
static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
static int *ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; // use custom color
static unsigned int *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];