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Seems like 64 player rerequests are bad for switching between Internet
and LAN
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@ -1262,7 +1262,7 @@ void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
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{
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pEntry->m_Is64 = true;
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m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry); // Force a quick update
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m_ServerBrowser.QueueRequest(pEntry);
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//m_ServerBrowser.QueueRequest(pEntry);
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}
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}
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}
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