From 7dc7165157f5c6fe8d3177f088f64524ccc939d2 Mon Sep 17 00:00:00 2001 From: def Date: Thu, 22 May 2014 17:02:58 +0200 Subject: [PATCH] Seems like 64 player rerequests are bad for switching between Internet and LAN --- src/engine/client/client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index f3f7dec03..5f1915115 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -1262,7 +1262,7 @@ void CClient::ProcessConnlessPacket(CNetChunk *pPacket) { pEntry->m_Is64 = true; m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry); // Force a quick update - m_ServerBrowser.QueueRequest(pEntry); + //m_ServerBrowser.QueueRequest(pEntry); } } }