Seems like 64 player rerequests are bad for switching between Internet

and LAN
This commit is contained in:
def 2014-05-22 17:02:58 +02:00
parent 2cfe67369b
commit 7dc7165157

View file

@ -1262,7 +1262,7 @@ void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
{
pEntry->m_Is64 = true;
m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry); // Force a quick update
m_ServerBrowser.QueueRequest(pEntry);
//m_ServerBrowser.QueueRequest(pEntry);
}
}
}