made flag catch and capture distances fit

This commit is contained in:
Fujnky 2010-06-03 15:30:33 +02:00
parent 5988b9d388
commit 7b74cd248b

View file

@ -136,7 +136,7 @@ void CGameControllerCTF::Tick()
else
{
CCharacter *apCloseCCharacters[MAX_CLIENTS];
int Num = GameServer()->m_World.FindEntities(F->m_Pos, 32.0f, (CEntity**)apCloseCCharacters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
int Num = GameServer()->m_World.FindEntities(F->m_Pos, 16.0f, (CEntity**)apCloseCCharacters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
for(int i = 0; i < Num; i++)
{
if(!apCloseCCharacters[i]->IsAlive() || apCloseCCharacters[i]->GetPlayer()->GetTeam() == -1 || GameServer()->Collision()->IntersectLine(F->m_Pos, apCloseCCharacters[i]->m_Pos, NULL, NULL))