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move typedef to protocol.h
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parent
1cd9eac7ae
commit
79f72a5d55
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@ -4,8 +4,5 @@
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#define BASE_TL_BITMASK_H
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#define BASE_TL_BITMASK_H
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#include <bitset>
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#include <bitset>
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#include <engine/shared/protocol.h>
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typedef std::bitset<MAX_CLIENTS> CClientMask;
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#endif
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#endif
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@ -3,6 +3,8 @@
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#ifndef ENGINE_SHARED_PROTOCOL_H
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#ifndef ENGINE_SHARED_PROTOCOL_H
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#define ENGINE_SHARED_PROTOCOL_H
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#define ENGINE_SHARED_PROTOCOL_H
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#include <base/tl/bitmask.h>
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/*
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/*
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Connection diagram - How the initialization works.
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Connection diagram - How the initialization works.
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@ -123,4 +125,6 @@ enum
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VERSION_DDNET_MULTI_LASER = 16040,
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VERSION_DDNET_MULTI_LASER = 16040,
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};
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};
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typedef std::bitset<MAX_CLIENTS> CClientMask;
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#endif
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#endif
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@ -3,7 +3,6 @@
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#ifndef GAME_CLIENT_PREDICTION_GAMEWORLD_H
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#ifndef GAME_CLIENT_PREDICTION_GAMEWORLD_H
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#define GAME_CLIENT_PREDICTION_GAMEWORLD_H
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#define GAME_CLIENT_PREDICTION_GAMEWORLD_H
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#include <base/tl/bitmask.h>
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#include <game/gamecore.h>
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#include <game/gamecore.h>
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#include <game/teamscore.h>
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#include <game/teamscore.h>
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@ -3,7 +3,6 @@
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#ifndef GAME_SERVER_ENTITIES_CHARACTER_H
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#ifndef GAME_SERVER_ENTITIES_CHARACTER_H
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#define GAME_SERVER_ENTITIES_CHARACTER_H
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#define GAME_SERVER_ENTITIES_CHARACTER_H
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#include <base/tl/bitmask.h>
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#include <game/server/entity.h>
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#include <game/server/entity.h>
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#include <game/server/save.h>
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#include <game/server/save.h>
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@ -3,7 +3,6 @@
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#ifndef GAME_SERVER_ENTITIES_LASER_H
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#ifndef GAME_SERVER_ENTITIES_LASER_H
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#define GAME_SERVER_ENTITIES_LASER_H
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#define GAME_SERVER_ENTITIES_LASER_H
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#include <base/tl/bitmask.h>
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#include <game/server/entity.h>
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#include <game/server/entity.h>
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class CLaser : public CEntity
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class CLaser : public CEntity
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@ -5,7 +5,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <base/tl/bitmask.h>
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#include <engine/shared/protocol.h>
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class CEventHandler
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class CEventHandler
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{
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{
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@ -3,7 +3,6 @@
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#ifndef GAME_SERVER_GAMECONTEXT_H
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#ifndef GAME_SERVER_GAMECONTEXT_H
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#define GAME_SERVER_GAMECONTEXT_H
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#define GAME_SERVER_GAMECONTEXT_H
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#include <base/tl/bitmask.h>
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#include <engine/console.h>
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#include <engine/console.h>
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#include <engine/server.h>
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#include <engine/server.h>
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@ -3,9 +3,9 @@
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#ifndef GAME_SERVER_GAMECONTROLLER_H
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#ifndef GAME_SERVER_GAMECONTROLLER_H
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#define GAME_SERVER_GAMECONTROLLER_H
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#define GAME_SERVER_GAMECONTROLLER_H
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#include <base/tl/bitmask.h>
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#include <base/vmath.h>
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#include <base/vmath.h>
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#include <engine/map.h>
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#include <engine/map.h>
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#include <engine/shared/protocol.h>
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#include <vector>
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#include <vector>
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