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Convert to int
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@ -301,7 +301,7 @@ void CPlayer::Snap(int SnappingClient)
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return;
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return;
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pPlayerInfo->m_Latency = SnappingClient == -1 ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aActLatency[m_ClientID];
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pPlayerInfo->m_Latency = SnappingClient == -1 ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aActLatency[m_ClientID];
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pPlayerInfo->m_Local = m_ClientID == SnappingClient && (m_Paused != PAUSE_PAUSED || m_ClientVersion >= VERSION_DDNET_OLD);
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pPlayerInfo->m_Local = (int)(m_ClientID == SnappingClient && (m_Paused != PAUSE_PAUSED || m_ClientVersion >= VERSION_DDNET_OLD));
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pPlayerInfo->m_ClientID = id;
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pPlayerInfo->m_ClientID = id;
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pPlayerInfo->m_Team = (m_ClientVersion < VERSION_DDNET_OLD || m_Paused != PAUSE_PAUSED || m_ClientID != SnappingClient) && m_Paused < PAUSE_SPEC ? m_Team : TEAM_SPECTATORS;
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pPlayerInfo->m_Team = (m_ClientVersion < VERSION_DDNET_OLD || m_Paused != PAUSE_PAUSED || m_ClientID != SnappingClient) && m_Paused < PAUSE_SPEC ? m_Team : TEAM_SPECTATORS;
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