diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index db5a5be99..3300a931a 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -301,7 +301,7 @@ void CPlayer::Snap(int SnappingClient) return; pPlayerInfo->m_Latency = SnappingClient == -1 ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aActLatency[m_ClientID]; - pPlayerInfo->m_Local = m_ClientID == SnappingClient && (m_Paused != PAUSE_PAUSED || m_ClientVersion >= VERSION_DDNET_OLD); + pPlayerInfo->m_Local = (int)(m_ClientID == SnappingClient && (m_Paused != PAUSE_PAUSED || m_ClientVersion >= VERSION_DDNET_OLD)); pPlayerInfo->m_ClientID = id; pPlayerInfo->m_Team = (m_ClientVersion < VERSION_DDNET_OLD || m_Paused != PAUSE_PAUSED || m_ClientID != SnappingClient) && m_Paused < PAUSE_SPEC ? m_Team : TEAM_SPECTATORS;