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Introduce flag to render all entities
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parent
a0e2abf4af
commit
6882db1da2
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@ -17,7 +17,7 @@ GameInfoFlags = [
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"BUG_DDRACE_INPUT", "BUG_FNG_LASER_RANGE", "BUG_VANILLA_BOUNCE",
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"BUG_DDRACE_INPUT", "BUG_FNG_LASER_RANGE", "BUG_VANILLA_BOUNCE",
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"PREDICT_FNG", "PREDICT_DDRACE", "PREDICT_DDRACE_TILES", "PREDICT_VANILLA",
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"PREDICT_FNG", "PREDICT_DDRACE", "PREDICT_DDRACE_TILES", "PREDICT_VANILLA",
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"ENTITIES_DDNET", "ENTITIES_DDRACE", "ENTITIES_RACE", "ENTITIES_FNG",
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"ENTITIES_DDNET", "ENTITIES_DDRACE", "ENTITIES_RACE", "ENTITIES_FNG",
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"ENTITIES_VANILLA",
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"ENTITIES_VANILLA", "ENTITIES_UNUSED",
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]
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]
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Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"]
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Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"]
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@ -620,21 +620,21 @@ void CMapLayers::OnMapLoad()
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{
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{
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Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
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Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
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Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
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Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidGameTile(Index))
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if(!GameClient()->m_GameInfo.m_EntitiesUnused && !IsValidGameTile(Index))
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Index = 0;
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Index = 0;
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}
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}
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if(IsFrontLayer)
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if(IsFrontLayer)
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{
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{
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Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
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Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
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Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
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Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidFrontTile(Index))
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if(!GameClient()->m_GameInfo.m_EntitiesUnused && !IsValidFrontTile(Index))
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Index = 0;
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Index = 0;
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}
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}
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if(IsSwitchLayer)
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if(IsSwitchLayer)
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{
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{
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Flags = 0;
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Flags = 0;
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Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidSwitchTile(Index))
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if(!GameClient()->m_GameInfo.m_EntitiesUnused && !IsValidSwitchTile(Index))
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Index = 0;
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Index = 0;
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else if(CurOverlay == 0)
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else if(CurOverlay == 0)
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{
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{
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@ -650,7 +650,7 @@ void CMapLayers::OnMapLoad()
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{
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{
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Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Flags = 0;
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Flags = 0;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidTeleTile(Index))
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if(!GameClient()->m_GameInfo.m_EntitiesUnused && !IsValidTeleTile(Index))
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Index = 0;
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Index = 0;
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else if(CurOverlay == 1)
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else if(CurOverlay == 1)
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{
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{
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@ -664,7 +664,7 @@ void CMapLayers::OnMapLoad()
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Flags = 0;
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Flags = 0;
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AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle;
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AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && (!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0))
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if(!GameClient()->m_GameInfo.m_EntitiesUnused && (!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0))
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Index = 0;
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Index = 0;
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else if(CurOverlay == 1)
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else if(CurOverlay == 1)
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
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@ -674,7 +674,7 @@ void CMapLayers::OnMapLoad()
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if(IsTuneLayer)
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if(IsTuneLayer)
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{
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{
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Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidTuneTile(Index))
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if(!GameClient()->m_GameInfo.m_EntitiesUnused && !IsValidTuneTile(Index))
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Index = 0;
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Index = 0;
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Flags = 0;
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Flags = 0;
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}
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}
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@ -1025,6 +1025,7 @@ static CGameInfo GetGameInfo(const CNetObj_GameInfoEx *pInfoEx, int InfoExSize,
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Info.m_EntitiesRace = Race;
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Info.m_EntitiesRace = Race;
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Info.m_EntitiesFNG = FNG;
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Info.m_EntitiesFNG = FNG;
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Info.m_EntitiesVanilla = Vanilla;
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Info.m_EntitiesVanilla = Vanilla;
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Info.m_EntitiesUnused = !DDNet;
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Info.m_Race = Race;
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Info.m_Race = Race;
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if(Version >= 0)
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if(Version >= 0)
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@ -1056,6 +1057,7 @@ static CGameInfo GetGameInfo(const CNetObj_GameInfoEx *pInfoEx, int InfoExSize,
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}
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}
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if(Version >= 3)
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if(Version >= 3)
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{
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{
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Info.m_EntitiesUnused = Flags&GAMEINFOFLAG_ENTITIES_UNUSED;
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Info.m_Race = Flags&GAMEINFOFLAG_RACE;
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Info.m_Race = Flags&GAMEINFOFLAG_RACE;
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}
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}
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return Info;
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return Info;
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@ -88,6 +88,7 @@ public:
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bool m_EntitiesFNG;
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bool m_EntitiesFNG;
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bool m_EntitiesVanilla;
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bool m_EntitiesVanilla;
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bool m_EntitiesUnused;
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bool m_Race;
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bool m_Race;
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};
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};
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