Fixed threaded gfx and building on Mac OS X

This commit is contained in:
Johannes Loher 2012-08-26 20:02:04 +02:00 committed by oy
parent d8ff437c5e
commit 678b6faceb
2 changed files with 48 additions and 7 deletions

View file

@ -11,6 +11,9 @@
void CGraphicsBackend_Threaded::ThreadFunc(void *pUser) void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
{ {
#ifdef CONF_PLATFORM_MACOSX
CAutoreleasePool AutoreleasePool;
#endif
CGraphicsBackend_Threaded *pThis = (CGraphicsBackend_Threaded *)pUser; CGraphicsBackend_Threaded *pThis = (CGraphicsBackend_Threaded *)pUser;
while(!pThis->m_Shutdown) while(!pThis->m_Shutdown)

View file

@ -28,7 +28,7 @@
static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); } static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); }
#elif defined(CONF_PLATFORM_MACOSX) #elif defined(CONF_PLATFORM_MACOSX)
#include <AGL/agl.h> #include <objc/objc-runtime.h>
class semaphore class semaphore
{ {
@ -42,19 +42,57 @@
struct SGLContext struct SGLContext
{ {
AGLContext m_Context; id m_Context;
}; };
static SGLContext GL_GetCurrentContext() static SGLContext GL_GetCurrentContext()
{ {
SGLContext Context; SGLContext Context;
Context.m_Context = aglGetCurrentContext(); Class NSOpenGLContextClass = (Class) objc_getClass("NSOpenGLContext");
SEL selector = sel_registerName("currentContext");
Context.m_Context = objc_msgSend((objc_object*) NSOpenGLContextClass, selector);
return Context; return Context;
} }
static void GL_MakeCurrent(const SGLContext &Context) { aglSetCurrentContext(Context.m_Context); } static void GL_MakeCurrent(const SGLContext &Context)
static void GL_ReleaseContext(const SGLContext &Context) { aglSetCurrentContext(NULL); } {
static void GL_SwapBuffers(const SGLContext &Context) { aglSwapBuffers(Context.m_Context); } SEL selector = sel_registerName("makeCurrentContext");
objc_msgSend(Context.m_Context, selector);
}
static void GL_ReleaseContext(const SGLContext &Context)
{
Class NSOpenGLContextClass = (Class) objc_getClass("NSOpenGLContext");
SEL selector = sel_registerName("clearCurrentContext");
objc_msgSend((objc_object*) NSOpenGLContextClass, selector);
}
static void GL_SwapBuffers(const SGLContext &Context)
{
SEL selector = sel_registerName("flushBuffer");
objc_msgSend(Context.m_Context, selector);
}
class CAutoreleasePool
{
private:
id m_Pool;
public:
CAutoreleasePool()
{
Class NSAutoreleasePoolClass = (Class) objc_getClass("NSAutoreleasePool");
m_Pool = class_createInstance(NSAutoreleasePoolClass, 0);
SEL selector = sel_registerName("init");
objc_msgSend(m_Pool, selector);
}
~CAutoreleasePool()
{
SEL selector = sel_registerName("drain");
objc_msgSend(m_Pool, selector);
}
};
#elif defined(CONF_FAMILY_UNIX) #elif defined(CONF_FAMILY_UNIX)