Make players look sleepy if afk

This commit is contained in:
def 2014-01-22 01:46:15 +01:00
parent 25f69ecdeb
commit 663da084db

View file

@ -1028,6 +1028,9 @@ void CCharacter::Snap(int SnappingClient)
pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_ActiveWeapon].m_Ammo:0; pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_ActiveWeapon].m_Ammo:0;
} }
if(GetPlayer()->m_Afk)
pCharacter->m_Emote = EMOTE_BLINK;
if(pCharacter->m_Emote == EMOTE_NORMAL) if(pCharacter->m_Emote == EMOTE_NORMAL)
{ {
if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5) if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5)