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Make players look sleepy if afk
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@ -1028,6 +1028,9 @@ void CCharacter::Snap(int SnappingClient)
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pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_ActiveWeapon].m_Ammo:0;
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pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_ActiveWeapon].m_Ammo:0;
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}
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}
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if(GetPlayer()->m_Afk)
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pCharacter->m_Emote = EMOTE_BLINK;
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if(pCharacter->m_Emote == EMOTE_NORMAL)
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if(pCharacter->m_Emote == EMOTE_NORMAL)
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{
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{
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if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5)
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if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5)
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