From 663da084db7cd6bc34f5ad81ca2fbe21b991ed28 Mon Sep 17 00:00:00 2001 From: def Date: Wed, 22 Jan 2014 01:46:15 +0100 Subject: [PATCH] Make players look sleepy if afk --- src/game/server/entities/character.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index e236b5507..582535020 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -1028,6 +1028,9 @@ void CCharacter::Snap(int SnappingClient) pCharacter->m_AmmoCount = (!m_FreezeTime)?m_aWeapons[m_ActiveWeapon].m_Ammo:0; } + if(GetPlayer()->m_Afk) + pCharacter->m_Emote = EMOTE_BLINK; + if(pCharacter->m_Emote == EMOTE_NORMAL) { if(250 - ((Server()->Tick() - m_LastAction)%(250)) < 5)