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Merge pull request #8086 from furo321/browser-login-filter
Add a `No login required` filter
This commit is contained in:
commit
621b201acf
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@ -445,6 +445,8 @@ void CServerBrowser::Filter()
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Filtered = true;
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else if(g_Config.m_BrFilterUnfinishedMap && Info.m_HasRank == CServerInfo::RANK_RANKED)
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Filtered = true;
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else if(g_Config.m_BrFilterLogin && Info.m_RequiresLogin)
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Filtered = true;
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else
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{
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if(!Communities().empty())
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@ -597,6 +599,7 @@ int CServerBrowser::SortHash() const
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i |= g_Config.m_BrFilterUnfinishedMap << 13;
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i |= g_Config.m_BrFilterCountry << 14;
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i |= g_Config.m_BrFilterConnectingPlayers << 15;
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i |= g_Config.m_BrFilterLogin << 16;
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return i;
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}
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@ -2315,6 +2315,7 @@ void CServer::UpdateRegisterServerInfo()
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"},"
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"\"version\":\"%s\","
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"\"client_score_kind\":\"time\","
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"\"requires_login\":false,"
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"\"clients\":[",
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MaxClients,
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MaxPlayers,
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@ -117,6 +117,7 @@ public:
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char m_aAddress[MAX_SERVER_ADDRESSES * NETADDR_MAXSTRSIZE];
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CClient m_aClients[SERVERINFO_MAX_CLIENTS];
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int m_NumFilteredPlayers;
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bool m_RequiresLogin;
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static int EstimateLatency(int Loc1, int Loc2);
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static bool ParseLocation(int *pResult, const char *pString);
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@ -285,6 +285,7 @@ MACRO_CONFIG_INT(BrFilterGametypeStrict, br_filter_gametype_strict, 0, 0, 1, CFG
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MACRO_CONFIG_INT(BrFilterConnectingPlayers, br_filter_connecting_players, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Filter connecting players")
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MACRO_CONFIG_STR(BrFilterServerAddress, br_filter_serveraddress, 128, "", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Server address to filter")
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MACRO_CONFIG_INT(BrFilterUnfinishedMap, br_filter_unfinished_map, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show only servers with unfinished maps")
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MACRO_CONFIG_INT(BrFilterLogin, br_filter_login, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Filter out servers that require login")
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MACRO_CONFIG_INT(BrIndicateFinished, br_indicate_finished, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Show whether you have finished a DDNet map (transmits your player name to info.ddnet.org/info)")
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MACRO_CONFIG_STR(BrLocation, br_location, 16, "auto", CFGFLAG_SAVE | CFGFLAG_CLIENT, "Override location for ping estimation, available: auto, af, as, as:cn, eu, na, oc, sa (Automatic, Africa, Asia, China, Europe, North America, Oceania/Australia, South America")
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@ -71,6 +71,8 @@ bool CServerInfo2::FromJsonRaw(CServerInfo2 *pOut, const json_value *pJson)
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const json_value &MapName = ServerInfo["map"]["name"];
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const json_value &Version = ServerInfo["version"];
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const json_value &Clients = ServerInfo["clients"];
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const json_value &RequiresLogin = ServerInfo["requires_login"];
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Error = false;
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Error = Error || MaxClients.type != json_integer;
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Error = Error || MaxPlayers.type != json_integer;
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@ -96,6 +98,11 @@ bool CServerInfo2::FromJsonRaw(CServerInfo2 *pOut, const json_value *pJson)
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{
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pOut->m_ClientScoreKind = CServerInfo::CLIENT_SCORE_KIND_TIME;
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}
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pOut->m_RequiresLogin = false;
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if(RequiresLogin.type == json_boolean)
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{
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pOut->m_RequiresLogin = RequiresLogin;
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}
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pOut->m_Passworded = Passworded;
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str_copy(pOut->m_aGameType, GameType);
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str_copy(pOut->m_aName, Name);
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@ -196,6 +203,7 @@ bool CServerInfo2::operator==(const CServerInfo2 &Other) const
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Unequal = Unequal || str_comp(m_aName, Other.m_aName) != 0;
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Unequal = Unequal || str_comp(m_aMapName, Other.m_aMapName) != 0;
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Unequal = Unequal || str_comp(m_aVersion, Other.m_aVersion) != 0;
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Unequal = Unequal || m_RequiresLogin != Other.m_RequiresLogin;
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if(Unequal)
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{
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return false;
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@ -225,6 +233,7 @@ CServerInfo2::operator CServerInfo() const
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Result.m_MaxPlayers = m_MaxPlayers;
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Result.m_NumPlayers = m_NumPlayers;
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Result.m_ClientScoreKind = m_ClientScoreKind;
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Result.m_RequiresLogin = m_RequiresLogin;
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Result.m_Flags = m_Passworded ? SERVER_FLAG_PASSWORD : 0;
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str_copy(Result.m_aGameType, m_aGameType);
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str_copy(Result.m_aName, m_aName);
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@ -38,6 +38,7 @@ public:
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char m_aName[64];
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char m_aMapName[MAX_MAP_LENGTH];
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char m_aVersion[32];
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bool m_RequiresLogin;
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bool operator==(const CServerInfo2 &Other) const;
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bool operator!=(const CServerInfo2 &Other) const { return !(*this == Other); }
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@ -660,6 +660,10 @@ void CMenus::RenderServerbrowserFilters(CUIRect View)
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if(DoButton_CheckBox(&g_Config.m_BrFilterPw, Localize("No password"), g_Config.m_BrFilterPw, &Button))
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g_Config.m_BrFilterPw ^= 1;
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View.HSplitTop(RowHeight, &Button, &View);
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if(DoButton_CheckBox(&g_Config.m_BrFilterLogin, Localize("No login required"), g_Config.m_BrFilterLogin, &Button))
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g_Config.m_BrFilterLogin ^= 1;
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View.HSplitTop(RowHeight, &Button, &View);
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if(DoButton_CheckBox(&g_Config.m_BrFilterGametypeStrict, Localize("Strict gametype filter"), g_Config.m_BrFilterGametypeStrict, &Button))
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g_Config.m_BrFilterGametypeStrict ^= 1;
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@ -798,6 +802,7 @@ void CMenus::ResetServerbrowserFilters()
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g_Config.m_BrFilterGametypeStrict = 0;
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g_Config.m_BrFilterConnectingPlayers = 1;
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g_Config.m_BrFilterServerAddress[0] = '\0';
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g_Config.m_BrFilterLogin = true;
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if(g_Config.m_UiPage != PAGE_LAN)
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{
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