Merge pull request #8683 from archimede67/fix-teamcount-sb

Fix invalid team count in scoreboard for split teams
This commit is contained in:
heinrich5991 2024-08-04 15:42:59 +00:00 committed by GitHub
commit 585615a7cd
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GPG key ID: B5690EEEBB952194
2 changed files with 23 additions and 14 deletions

View file

@ -217,7 +217,7 @@ void CScoreboard::RenderSpectators(CUIRect Spectators)
}
}
void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd)
void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd, CScoreboardRenderState &State)
{
dbg_assert(Team == TEAM_RED || Team == TEAM_BLUE, "Team invalid");
@ -319,12 +319,10 @@ void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart,
// render player entries
int CountRendered = 0;
int PrevDDTeam = -1;
int CurrentDDTeamSize = 0;
int &CurrentDDTeamSize = State.m_CurrentDDTeamSize;
char aBuf[64];
int MaxTeamSize = m_pClient->Config()->m_SvMaxTeamSize;
static float s_TeamStartY = 0;
static float s_TeamStartX = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
@ -374,8 +372,8 @@ void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart,
if(PrevDDTeam != DDTeam)
{
TeamRectCorners |= IGraphics::CORNER_T;
s_TeamStartY = Row.y;
s_TeamStartX = Row.x;
State.m_TeamStartX = Row.x;
State.m_TeamStartY = Row.y;
}
if(NextDDTeam != DDTeam)
TeamRectCorners |= IGraphics::CORNER_B;
@ -395,7 +393,7 @@ void CScoreboard::RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart,
str_format(aBuf, sizeof(aBuf), "%d", DDTeam);
else
str_format(aBuf, sizeof(aBuf), Localize("%d\n(%d/%d)", "Team and size"), DDTeam, CurrentDDTeamSize, MaxTeamSize);
TextRender()->Text(s_TeamStartX, maximum(s_TeamStartY + Row.h / 2.0f - TeamFontSize, s_TeamStartY + 3.0f /* padding top */), TeamFontSize, aBuf);
TextRender()->Text(State.m_TeamStartX, maximum(State.m_TeamStartY + Row.h / 2.0f - TeamFontSize, State.m_TeamStartY + 3.0f /* padding top */), TeamFontSize, aBuf);
}
else
{
@ -588,6 +586,7 @@ void CScoreboard::OnRender()
const float TitleHeight = 60.0f;
CUIRect Scoreboard = {(Width - ScoreboardWidth) / 2.0f, 150.0f, ScoreboardWidth, 710.0f + TitleHeight};
CScoreboardRenderState RenderState{};
if(Teams)
{
@ -647,8 +646,8 @@ void CScoreboard::OnRender()
RenderTitle(RedTitle, TEAM_RED, pRedTeamName == nullptr ? Localize("Red team") : pRedTeamName);
RenderTitle(BlueTitle, TEAM_BLUE, pBlueTeamName == nullptr ? Localize("Blue team") : pBlueTeamName);
RenderScoreboard(RedScoreboard, TEAM_RED, 0, NumPlayers);
RenderScoreboard(BlueScoreboard, TEAM_BLUE, 0, NumPlayers);
RenderScoreboard(RedScoreboard, TEAM_RED, 0, NumPlayers, RenderState);
RenderScoreboard(BlueScoreboard, TEAM_BLUE, 0, NumPlayers, RenderState);
}
else
{
@ -670,7 +669,7 @@ void CScoreboard::OnRender()
if(NumPlayers <= 16)
{
RenderScoreboard(Scoreboard, TEAM_RED, 0, NumPlayers);
RenderScoreboard(Scoreboard, TEAM_RED, 0, NumPlayers, RenderState);
}
else if(NumPlayers <= 64)
{
@ -686,8 +685,8 @@ void CScoreboard::OnRender()
CUIRect LeftScoreboard, RightScoreboard;
Scoreboard.VSplitMid(&LeftScoreboard, &RightScoreboard);
RenderScoreboard(LeftScoreboard, TEAM_RED, 0, PlayersPerSide);
RenderScoreboard(RightScoreboard, TEAM_RED, PlayersPerSide, 2 * PlayersPerSide);
RenderScoreboard(LeftScoreboard, TEAM_RED, 0, PlayersPerSide, RenderState);
RenderScoreboard(RightScoreboard, TEAM_RED, PlayersPerSide, 2 * PlayersPerSide, RenderState);
}
else
{
@ -698,7 +697,7 @@ void CScoreboard::OnRender()
{
CUIRect Column;
RemainingScoreboard.VSplitLeft(Scoreboard.w / NumColumns, &Column, &RemainingScoreboard);
RenderScoreboard(Column, TEAM_RED, i * PlayersPerColumn, (i + 1) * PlayersPerColumn);
RenderScoreboard(Column, TEAM_RED, i * PlayersPerColumn, (i + 1) * PlayersPerColumn, RenderState);
}
}
}

View file

@ -10,10 +10,20 @@
class CScoreboard : public CComponent
{
struct CScoreboardRenderState
{
float m_TeamStartX;
float m_TeamStartY;
int m_CurrentDDTeamSize;
CScoreboardRenderState() :
m_TeamStartX(0), m_TeamStartY(0), m_CurrentDDTeamSize(0) {}
};
void RenderTitle(CUIRect TitleBar, int Team, const char *pTitle);
void RenderGoals(CUIRect Goals);
void RenderSpectators(CUIRect Spectators);
void RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd);
void RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd, CScoreboardRenderState &State);
void RenderRecordingNotification(float x);
static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData);