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https://github.com/ddnet/ddnet.git
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Merge pull request #8675 from Robyt3/Graphics-Interface-Cleanup
Remove unused graphics functions, flags and command
This commit is contained in:
commit
00d941a309
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@ -656,11 +656,6 @@ void CCommandProcessorFragment_OpenGL::TextureUpdate(int Slot, int X, int Y, int
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free(pTexData);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
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{
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TextureUpdate(pCommand->m_Slot, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height, GL_RGBA, pCommand->m_pData);
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}
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void CCommandProcessorFragment_OpenGL::DestroyTexture(int Slot)
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{
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m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) - m_vTextures[Slot].m_MemSize, std::memory_order_relaxed);
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@ -1057,9 +1052,6 @@ ERunCommandReturnTypes CCommandProcessorFragment_OpenGL::RunCommand(const CComma
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case CCommandBuffer::CMD_TEXTURE_DESTROY:
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Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand));
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break;
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case CCommandBuffer::CMD_TEXTURE_UPDATE:
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Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand));
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break;
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case CCommandBuffer::CMD_TEXT_TEXTURES_CREATE:
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Cmd_TextTextures_Create(static_cast<const CCommandBuffer::SCommand_TextTextures_Create *>(pBaseCommand));
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break;
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@ -89,7 +89,6 @@ protected:
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virtual bool Cmd_Init(const SCommand_Init *pCommand);
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virtual void Cmd_Shutdown(const SCommand_Shutdown *pCommand) {}
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virtual void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
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virtual void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
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virtual void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
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virtual void Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand);
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@ -505,11 +505,6 @@ void CCommandProcessorFragment_OpenGL3_3::TextureUpdate(int Slot, int X, int Y,
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free(pTexData);
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}
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void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
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{
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TextureUpdate(pCommand->m_Slot, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height, GL_RGBA, pCommand->m_pData);
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}
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void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
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{
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int Slot = 0;
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@ -82,7 +82,6 @@ protected:
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bool Cmd_Init(const SCommand_Init *pCommand) override;
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void Cmd_Shutdown(const SCommand_Shutdown *pCommand) override;
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void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand) override;
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void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand) override;
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void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand) override;
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void Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand) override;
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@ -1263,7 +1263,6 @@ protected:
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{
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m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXTURE_CREATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); }};
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m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXTURE_DESTROY)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); }};
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m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXTURE_UPDATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); }};
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m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXT_TEXTURES_CREATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return Cmd_TextTextures_Create(static_cast<const CCommandBuffer::SCommand_TextTextures_Create *>(pBaseCommand)); }};
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m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXT_TEXTURES_DESTROY)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return Cmd_TextTextures_Destroy(static_cast<const CCommandBuffer::SCommand_TextTextures_Destroy *>(pBaseCommand)); }};
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m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXT_TEXTURE_UPDATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return Cmd_TextTexture_Update(static_cast<const CCommandBuffer::SCommand_TextTexture_Update *>(pBaseCommand)); }};
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@ -6631,19 +6630,6 @@ public:
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return true;
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}
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[[nodiscard]] bool Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
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{
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size_t IndexTex = pCommand->m_Slot;
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uint8_t *pData = pCommand->m_pData;
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if(!UpdateTexture(IndexTex, VK_FORMAT_B8G8R8A8_UNORM, pData, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height))
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return false;
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free(pData);
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return true;
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}
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[[nodiscard]] bool Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
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{
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size_t ImageIndex = (size_t)pCommand->m_Slot;
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@ -288,17 +288,16 @@ void CGraphics_Threaded::FreeTextureIndex(CTextureHandle *pIndex)
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pIndex->Invalidate();
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}
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int CGraphics_Threaded::UnloadTexture(CTextureHandle *pIndex)
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void CGraphics_Threaded::UnloadTexture(CTextureHandle *pIndex)
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{
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if(pIndex->IsNullTexture() || !pIndex->IsValid())
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return 0;
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return;
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CCommandBuffer::SCommand_Texture_Destroy Cmd;
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Cmd.m_Slot = pIndex->Id();
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AddCmd(Cmd);
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FreeTextureIndex(pIndex);
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return 0;
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}
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static bool ConvertToRGBA(uint8_t *pDest, const CImageInfo &SrcImage)
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@ -337,25 +336,6 @@ static bool ConvertToRGBA(uint8_t *pDest, const CImageInfo &SrcImage)
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}
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}
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int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureId, int x, int y, const CImageInfo &Image)
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{
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dbg_assert(TextureId.IsValid(), "Invalid texture handle used with LoadTextureRawSub.");
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CCommandBuffer::SCommand_Texture_Update Cmd;
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Cmd.m_Slot = TextureId.Id();
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Cmd.m_X = x;
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Cmd.m_Y = y;
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Cmd.m_Width = Image.m_Width;
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Cmd.m_Height = Image.m_Height;
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uint8_t *pTmpData = static_cast<uint8_t *>(malloc(Image.m_Width * Image.m_Height * CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA)));
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ConvertToRGBA(pTmpData, Image);
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Cmd.m_pData = pTmpData;
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AddCmd(Cmd);
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return 0;
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}
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IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(const CImageInfo &FromImageInfo, int x, int y, size_t w, size_t h, const char *pName)
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{
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m_vSpriteHelper.resize(w * h * FromImageInfo.PixelSize());
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@ -434,8 +414,6 @@ static CCommandBuffer::SCommand_Texture_Create LoadTextureCreateCommand(int Text
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Cmd.m_Height = Height;
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Cmd.m_Flags = 0;
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if(Flags & IGraphics::TEXLOAD_NOMIPMAPS)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
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if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE;
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if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
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@ -514,11 +492,6 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename,
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return m_NullTexture;
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}
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IGraphics::CTextureHandle CGraphics_Threaded::NullTexture() const
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{
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return m_NullTexture;
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}
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bool CGraphics_Threaded::LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData)
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{
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if(Width == 0 || Height == 0)
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@ -93,7 +93,6 @@ public:
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// texture commands
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CMD_TEXTURE_CREATE,
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CMD_TEXTURE_DESTROY,
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CMD_TEXTURE_UPDATE,
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CMD_TEXT_TEXTURES_CREATE,
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CMD_TEXT_TEXTURES_DESTROY,
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CMD_TEXT_TEXTURE_UPDATE,
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@ -532,22 +531,6 @@ public:
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uint8_t *m_pData; // will be freed by the command processor
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};
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struct SCommand_Texture_Update : public SCommand
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{
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SCommand_Texture_Update() :
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SCommand(CMD_TEXTURE_UPDATE) {}
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// texture information
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int m_Slot;
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int m_X;
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int m_Y;
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size_t m_Width;
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size_t m_Height;
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// data must be in RGBA format
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uint8_t *m_pData; // will be freed by the command processor
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};
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struct SCommand_Texture_Destroy : public SCommand
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{
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SCommand_Texture_Destroy() :
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@ -963,11 +946,9 @@ public:
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IGraphics::CTextureHandle FindFreeTextureIndex();
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void FreeTextureIndex(CTextureHandle *pIndex);
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int UnloadTexture(IGraphics::CTextureHandle *pIndex) override;
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void UnloadTexture(IGraphics::CTextureHandle *pIndex) override;
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IGraphics::CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName = nullptr) override;
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IGraphics::CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName = nullptr) override;
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int LoadTextureRawSub(IGraphics::CTextureHandle TextureId, int x, int y, const CImageInfo &Image) override;
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IGraphics::CTextureHandle NullTexture() const override;
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bool LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, uint8_t *pTextData, uint8_t *pTextOutlineData) override;
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bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) override;
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@ -250,11 +250,9 @@ protected:
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public:
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enum
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{
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TEXLOAD_NOMIPMAPS = 1 << 1,
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TEXLOAD_NO_COMPRESSION = 1 << 2,
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TEXLOAD_TO_3D_TEXTURE = (1 << 3),
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TEXLOAD_TO_2D_ARRAY_TEXTURE = (1 << 4),
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TEXLOAD_NO_2D_TEXTURE = (1 << 5),
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TEXLOAD_TO_3D_TEXTURE = 1 << 0,
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TEXLOAD_TO_2D_ARRAY_TEXTURE = 1 << 1,
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TEXLOAD_NO_2D_TEXTURE = 1 << 2,
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};
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class CTextureHandle
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@ -340,12 +338,10 @@ public:
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// destination width must be equal to the subwidth of the source
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virtual void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, size_t DestWidth, size_t DestHeight, const CImageInfo &SourceImage, size_t SrcSubOffsetX, size_t SrcSubOffsetY, size_t SrcSubCopyWidth, size_t SrcSubCopyHeight) = 0;
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virtual int UnloadTexture(CTextureHandle *pIndex) = 0;
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virtual void UnloadTexture(CTextureHandle *pIndex) = 0;
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virtual CTextureHandle LoadTextureRaw(const CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
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virtual CTextureHandle LoadTextureRawMove(CImageInfo &Image, int Flags, const char *pTexName = nullptr) = 0;
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virtual int LoadTextureRawSub(CTextureHandle TextureId, int x, int y, const CImageInfo &Image) = 0;
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virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int Flags = 0) = 0;
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virtual CTextureHandle NullTexture() const = 0;
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virtual void TextureSet(CTextureHandle Texture) = 0;
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void TextureClear() { TextureSet(CTextureHandle()); }
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