Entity text should use space more effectivly

This commit is contained in:
Jupeyy 2020-08-26 15:56:23 +02:00
parent 14d383ef15
commit 410c4b3250
4 changed files with 15 additions and 15 deletions

View file

@ -1786,11 +1786,11 @@ public:
} }
} }
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1) virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth)
{ {
int WidthOfText = CalculateTextWidth(pText, TextLength, 0, 100); int WidthOfText = CalculateTextWidth(pText, TextLength, 0, 100);
int FontSize = 100.f / ((float)WidthOfText / (float)MaxSize); int FontSize = 100.f / ((float)WidthOfText / (float)MaxWidth);
if (MaxSize > 0 && FontSize > MaxSize) if (MaxSize > 0 && FontSize > MaxSize)
FontSize = MaxSize; FontSize = MaxSize;

View file

@ -101,7 +101,7 @@ public:
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) = 0; virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) = 0;
virtual void UploadEntityLayerText(void* pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, const char *pText, int Length, float x, float y, int FontHeight) = 0; virtual void UploadEntityLayerText(void* pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, const char *pText, int Length, float x, float y, int FontHeight) = 0;
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1) = 0; virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) = 0;
virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) = 0; virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) = 0;
// old foolish interface // old foolish interface

View file

@ -191,13 +191,13 @@ int CMapImages::GetTextureScale()
return m_TextureScale; return m_TextureScale;
} }
IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int YOffset) IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset)
{ {
void *pMem = calloc(1024 * 1024 * 4, 1); void *pMem = calloc(1024 * 1024 * 4, 1);
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, YOffset, 0); UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 0);
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, YOffset, 1); UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 1);
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, YOffset, 2, 255); UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 2, 255);
int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_RGBA, pMem, CImageInfo::FORMAT_RGBA, TextureLoadFlag); IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_RGBA, pMem, CImageInfo::FORMAT_RGBA, TextureLoadFlag);
@ -206,7 +206,7 @@ IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int
return Texture; return Texture;
} }
void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int YOffset, int NumbersPower, int MaxNumber) void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber)
{ {
char aBuf[4]; char aBuf[4];
int DigitsCount = NumbersPower+1; int DigitsCount = NumbersPower+1;
@ -218,8 +218,8 @@ void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCo
str_format(aBuf, 4, "%d", CurrentNumber); str_format(aBuf, 4, "%d", CurrentNumber);
int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize); int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize, MaxWidth);
int UniversalSuitableFontSize = CurrentNumberSuitableFontSize*0.9; // should be smoothed enough to fit any digits combination int UniversalSuitableFontSize = CurrentNumberSuitableFontSize*0.95f; // should be smoothed enough to fit any digits combination
int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize); int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize);
int XOffSet = (64-ApproximateTextWidth)/2; int XOffSet = (64-ApproximateTextWidth)/2;
@ -243,16 +243,16 @@ void CMapImages::InitOverlayTextures()
if(m_OverlayBottomTexture == -1) if(m_OverlayBottomTexture == -1)
{ {
m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 32+TextureToVerticalCenterOffset/2); m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 64, 32+TextureToVerticalCenterOffset/2);
} }
if(m_OverlayTopTexture == -1) if(m_OverlayTopTexture == -1)
{ {
m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, TextureToVerticalCenterOffset/2); m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, 64, TextureToVerticalCenterOffset/2);
} }
if(m_OverlayCenterTexture == -1) if(m_OverlayCenterTexture == -1)
{ {
m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, TextureToVerticalCenterOffset); m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, 64, TextureToVerticalCenterOffset);
} }
} }

View file

@ -47,8 +47,8 @@ private:
int m_TextureScale; int m_TextureScale;
void InitOverlayTextures(); void InitOverlayTextures();
IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int YOffset); IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset);
void UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int YOffset, int NumbersPower, int MaxNumber = -1); void UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
}; };
#endif #endif