Merge pull request #767 from Learath2/dd_pr_pausekeep

Keep pause state when killed
This commit is contained in:
Dennis Felsing 2017-05-24 22:54:53 +02:00 committed by GitHub
commit 40a0aadd23

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@ -546,7 +546,6 @@ void CPlayer::TryRespawn()
m_WeakHookSpawn = false; m_WeakHookSpawn = false;
m_Spawning = false; m_Spawning = false;
m_Paused = false;
m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World); m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World);
m_pCharacter->Spawn(this, SpawnPos); m_pCharacter->Spawn(this, SpawnPos);
GameServer()->CreatePlayerSpawn(SpawnPos, m_pCharacter->Teams()->TeamMask(m_pCharacter->Team(), -1, m_ClientID)); GameServer()->CreatePlayerSpawn(SpawnPos, m_pCharacter->Teams()->TeamMask(m_pCharacter->Team(), -1, m_ClientID));