From 6a6666abc4d9aca258d4200895d4a1293845d09b Mon Sep 17 00:00:00 2001 From: Learath2 Date: Wed, 24 May 2017 22:30:28 +0200 Subject: [PATCH] Keep pause state when killed --- src/game/server/player.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index abbde18d8..8da584881 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -546,7 +546,6 @@ void CPlayer::TryRespawn() m_WeakHookSpawn = false; m_Spawning = false; - m_Paused = false; m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World); m_pCharacter->Spawn(this, SpawnPos); GameServer()->CreatePlayerSpawn(SpawnPos, m_pCharacter->Teams()->TeamMask(m_pCharacter->Team(), -1, m_ClientID));