Support composite binds with + commands

Previously, binding `+` commands like `+hook` to composite keys like `shift+x` or `ctrl+alt+mouse1` was not possible, as it would lead to stuck inputs when one of the modifiers is released first before the primary key. When binding `+` commands to composite binds the modifier was instead ignored to prevent this.

Now, binding `+` commands to composite keys is also possible. Active binds (key, modifier) are stored and when a modifier key is released all binds using that modifier are also released.

Closes #8314.
This commit is contained in:
Robert Müller 2024-08-04 21:58:08 +02:00
parent dc1a483b53
commit 3eb8122eea
2 changed files with 75 additions and 41 deletions

View file

@ -47,10 +47,6 @@ void CBinds::Bind(int KeyId, const char *pStr, bool FreeOnly, int ModifierCombin
free(m_aapKeyBindings[ModifierCombination][KeyId]);
m_aapKeyBindings[ModifierCombination][KeyId] = nullptr;
// skip modifiers for +xxx binds
if(pStr[0] == '+')
ModifierCombination = 0;
char aBuf[256];
if(!pStr[0])
{
@ -113,53 +109,88 @@ int CBinds::GetModifierMaskOfKey(int Key)
bool CBinds::OnInput(const IInput::CEvent &Event)
{
// don't handle invalid events
if(Event.m_Key <= KEY_FIRST || Event.m_Key >= KEY_LAST)
if((Event.m_Flags & (IInput::FLAG_PRESS | IInput::FLAG_RELEASE)) == 0)
return false;
int Mask = GetModifierMask(Input());
int KeyModifierMask = GetModifierMaskOfKey(Event.m_Key);
Mask &= ~KeyModifierMask;
const int KeyModifierMask = GetModifierMaskOfKey(Event.m_Key);
const int ModifierMask = GetModifierMask(Input()) & ~KeyModifierMask;
bool ret = false;
const char *pKey = nullptr;
bool Handled = false;
if(m_aapKeyBindings[Mask][Event.m_Key])
{
if(Event.m_Flags & IInput::FLAG_PRESS)
{
Console()->ExecuteLineStroked(1, m_aapKeyBindings[Mask][Event.m_Key]);
pKey = m_aapKeyBindings[Mask][Event.m_Key];
}
// Have to check for nullptr again because the previous execute can unbind itself
if(Event.m_Flags & IInput::FLAG_RELEASE && m_aapKeyBindings[Mask][Event.m_Key])
Console()->ExecuteLineStroked(0, m_aapKeyBindings[Mask][Event.m_Key]);
ret = true;
}
if(m_aapKeyBindings[0][Event.m_Key] && !ret)
auto ActiveBind = std::find_if(m_vActiveBinds.begin(), m_vActiveBinds.end(), [&](const CBindSlot &Bind) {
return Event.m_Key == Bind.m_Key;
});
if(ActiveBind == m_vActiveBinds.end())
{
// When ctrl+shift are pressed (ctrl+shift binds and also the hard-coded ctrl+shift+d, ctrl+shift+g, ctrl+shift+e), ignore other +xxx binds
if(Event.m_Flags & IInput::FLAG_PRESS && Mask != ((1 << MODIFIER_CTRL) | (1 << MODIFIER_SHIFT)) && Mask != ((1 << MODIFIER_GUI) | (1 << MODIFIER_SHIFT)))
const auto &&OnPress = [&](int Mask) {
const char *pBind = m_aapKeyBindings[Mask][Event.m_Key];
if(g_Config.m_ClSubTickAiming)
{
Console()->ExecuteLineStroked(1, m_aapKeyBindings[0][Event.m_Key]);
pKey = m_aapKeyBindings[Mask][Event.m_Key];
}
// Have to check for nullptr again because the previous execute can unbind itself
if(Event.m_Flags & IInput::FLAG_RELEASE && m_aapKeyBindings[0][Event.m_Key])
Console()->ExecuteLineStroked(0, m_aapKeyBindings[0][Event.m_Key]);
ret = true;
}
if(g_Config.m_ClSubTickAiming && pKey)
{
if(str_comp("+fire", pKey) == 0 || str_comp("+hook", pKey) == 0)
if(str_comp("+fire", pBind) == 0 || str_comp("+hook", pBind) == 0)
{
m_MouseOnAction = true;
}
}
Console()->ExecuteLineStroked(1, pBind);
m_vActiveBinds.emplace_back(Event.m_Key, Mask);
};
return ret;
if(m_aapKeyBindings[ModifierMask][Event.m_Key])
{
OnPress(ModifierMask);
Handled = true;
}
else if(m_aapKeyBindings[MODIFIER_NONE][Event.m_Key] &&
ModifierMask != ((1 << MODIFIER_CTRL) | (1 << MODIFIER_SHIFT)) &&
ModifierMask != ((1 << MODIFIER_GUI) | (1 << MODIFIER_SHIFT)))
{
OnPress(MODIFIER_NONE);
Handled = true;
}
}
}
if(Event.m_Flags & IInput::FLAG_RELEASE)
{
// Release active bind that uses this primary key
auto ActiveBind = std::find_if(m_vActiveBinds.begin(), m_vActiveBinds.end(), [&](const CBindSlot &Bind) {
return Event.m_Key == Bind.m_Key;
});
if(ActiveBind != m_vActiveBinds.end())
{
// Have to check for nullptr again because the previous execute can unbind itself
if(m_aapKeyBindings[ActiveBind->m_ModifierMask][ActiveBind->m_Key])
{
Console()->ExecuteLineStroked(0, m_aapKeyBindings[ActiveBind->m_ModifierMask][ActiveBind->m_Key]);
}
m_vActiveBinds.erase(ActiveBind);
Handled = true;
}
// Release all active binds that use this modifier key
if(KeyModifierMask != MODIFIER_NONE)
{
while(true)
{
auto ActiveModifierBind = std::find_if(m_vActiveBinds.begin(), m_vActiveBinds.end(), [&](const CBindSlot &Bind) {
return (Bind.m_ModifierMask & KeyModifierMask) != 0;
});
if(ActiveModifierBind == m_vActiveBinds.end())
break;
// Have to check for nullptr again because the previous execute can unbind itself
if(m_aapKeyBindings[ActiveModifierBind->m_ModifierMask][ActiveModifierBind->m_Key])
{
Console()->ExecuteLineStroked(0, m_aapKeyBindings[ActiveModifierBind->m_ModifierMask][ActiveModifierBind->m_Key]);
}
m_vActiveBinds.erase(ActiveModifierBind);
Handled = true;
}
}
}
return Handled;
}
void CBinds::UnbindAll()

View file

@ -8,6 +8,8 @@
#include <game/client/component.h>
#include <vector>
class IConfigManager;
class CBinds : public CComponent
@ -81,5 +83,6 @@ public:
private:
char *m_aapKeyBindings[MODIFIER_COMBINATION_COUNT][KEY_LAST];
std::vector<CBindSlot> m_vActiveBinds;
};
#endif