diff --git a/src/game/client/components/binds.cpp b/src/game/client/components/binds.cpp index 7f82aa485..eb01398c1 100644 --- a/src/game/client/components/binds.cpp +++ b/src/game/client/components/binds.cpp @@ -47,10 +47,6 @@ void CBinds::Bind(int KeyId, const char *pStr, bool FreeOnly, int ModifierCombin free(m_aapKeyBindings[ModifierCombination][KeyId]); m_aapKeyBindings[ModifierCombination][KeyId] = nullptr; - // skip modifiers for +xxx binds - if(pStr[0] == '+') - ModifierCombination = 0; - char aBuf[256]; if(!pStr[0]) { @@ -113,53 +109,88 @@ int CBinds::GetModifierMaskOfKey(int Key) bool CBinds::OnInput(const IInput::CEvent &Event) { - // don't handle invalid events - if(Event.m_Key <= KEY_FIRST || Event.m_Key >= KEY_LAST) + if((Event.m_Flags & (IInput::FLAG_PRESS | IInput::FLAG_RELEASE)) == 0) return false; - int Mask = GetModifierMask(Input()); - int KeyModifierMask = GetModifierMaskOfKey(Event.m_Key); - Mask &= ~KeyModifierMask; + const int KeyModifierMask = GetModifierMaskOfKey(Event.m_Key); + const int ModifierMask = GetModifierMask(Input()) & ~KeyModifierMask; - bool ret = false; - const char *pKey = nullptr; + bool Handled = false; - if(m_aapKeyBindings[Mask][Event.m_Key]) + if(Event.m_Flags & IInput::FLAG_PRESS) { - if(Event.m_Flags & IInput::FLAG_PRESS) + auto ActiveBind = std::find_if(m_vActiveBinds.begin(), m_vActiveBinds.end(), [&](const CBindSlot &Bind) { + return Event.m_Key == Bind.m_Key; + }); + if(ActiveBind == m_vActiveBinds.end()) { - Console()->ExecuteLineStroked(1, m_aapKeyBindings[Mask][Event.m_Key]); - pKey = m_aapKeyBindings[Mask][Event.m_Key]; - } - // Have to check for nullptr again because the previous execute can unbind itself - if(Event.m_Flags & IInput::FLAG_RELEASE && m_aapKeyBindings[Mask][Event.m_Key]) - Console()->ExecuteLineStroked(0, m_aapKeyBindings[Mask][Event.m_Key]); - ret = true; - } + const auto &&OnPress = [&](int Mask) { + const char *pBind = m_aapKeyBindings[Mask][Event.m_Key]; + if(g_Config.m_ClSubTickAiming) + { + if(str_comp("+fire", pBind) == 0 || str_comp("+hook", pBind) == 0) + { + m_MouseOnAction = true; + } + } + Console()->ExecuteLineStroked(1, pBind); + m_vActiveBinds.emplace_back(Event.m_Key, Mask); + }; - if(m_aapKeyBindings[0][Event.m_Key] && !ret) - { - // When ctrl+shift are pressed (ctrl+shift binds and also the hard-coded ctrl+shift+d, ctrl+shift+g, ctrl+shift+e), ignore other +xxx binds - if(Event.m_Flags & IInput::FLAG_PRESS && Mask != ((1 << MODIFIER_CTRL) | (1 << MODIFIER_SHIFT)) && Mask != ((1 << MODIFIER_GUI) | (1 << MODIFIER_SHIFT))) - { - Console()->ExecuteLineStroked(1, m_aapKeyBindings[0][Event.m_Key]); - pKey = m_aapKeyBindings[Mask][Event.m_Key]; - } - // Have to check for nullptr again because the previous execute can unbind itself - if(Event.m_Flags & IInput::FLAG_RELEASE && m_aapKeyBindings[0][Event.m_Key]) - Console()->ExecuteLineStroked(0, m_aapKeyBindings[0][Event.m_Key]); - ret = true; - } - - if(g_Config.m_ClSubTickAiming && pKey) - { - if(str_comp("+fire", pKey) == 0 || str_comp("+hook", pKey) == 0) - { - m_MouseOnAction = true; + if(m_aapKeyBindings[ModifierMask][Event.m_Key]) + { + OnPress(ModifierMask); + Handled = true; + } + else if(m_aapKeyBindings[MODIFIER_NONE][Event.m_Key] && + ModifierMask != ((1 << MODIFIER_CTRL) | (1 << MODIFIER_SHIFT)) && + ModifierMask != ((1 << MODIFIER_GUI) | (1 << MODIFIER_SHIFT))) + { + OnPress(MODIFIER_NONE); + Handled = true; + } } } - return ret; + if(Event.m_Flags & IInput::FLAG_RELEASE) + { + // Release active bind that uses this primary key + auto ActiveBind = std::find_if(m_vActiveBinds.begin(), m_vActiveBinds.end(), [&](const CBindSlot &Bind) { + return Event.m_Key == Bind.m_Key; + }); + if(ActiveBind != m_vActiveBinds.end()) + { + // Have to check for nullptr again because the previous execute can unbind itself + if(m_aapKeyBindings[ActiveBind->m_ModifierMask][ActiveBind->m_Key]) + { + Console()->ExecuteLineStroked(0, m_aapKeyBindings[ActiveBind->m_ModifierMask][ActiveBind->m_Key]); + } + m_vActiveBinds.erase(ActiveBind); + Handled = true; + } + + // Release all active binds that use this modifier key + if(KeyModifierMask != MODIFIER_NONE) + { + while(true) + { + auto ActiveModifierBind = std::find_if(m_vActiveBinds.begin(), m_vActiveBinds.end(), [&](const CBindSlot &Bind) { + return (Bind.m_ModifierMask & KeyModifierMask) != 0; + }); + if(ActiveModifierBind == m_vActiveBinds.end()) + break; + // Have to check for nullptr again because the previous execute can unbind itself + if(m_aapKeyBindings[ActiveModifierBind->m_ModifierMask][ActiveModifierBind->m_Key]) + { + Console()->ExecuteLineStroked(0, m_aapKeyBindings[ActiveModifierBind->m_ModifierMask][ActiveModifierBind->m_Key]); + } + m_vActiveBinds.erase(ActiveModifierBind); + Handled = true; + } + } + } + + return Handled; } void CBinds::UnbindAll() diff --git a/src/game/client/components/binds.h b/src/game/client/components/binds.h index 164640224..32db85336 100644 --- a/src/game/client/components/binds.h +++ b/src/game/client/components/binds.h @@ -8,6 +8,8 @@ #include +#include + class IConfigManager; class CBinds : public CComponent @@ -81,5 +83,6 @@ public: private: char *m_aapKeyBindings[MODIFIER_COMBINATION_COUNT][KEY_LAST]; + std::vector m_vActiveBinds; }; #endif