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New Tiles & Improvements
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parent
009a951635
commit
3ca09259be
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@ -2397,6 +2397,8 @@ void CEditor::DoMapEditor(CUIRect View)
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m_pTooltip = Explain(EXPLANATION_DDNET, (int)wx / 32 + (int)wy / 32 * 16, Layer);
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m_pTooltip = Explain(EXPLANATION_DDNET, (int)wx / 32 + (int)wy / 32 * 16, Layer);
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else if(m_SelectEntitiesImage == "FNG")
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else if(m_SelectEntitiesImage == "FNG")
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m_pTooltip = Explain(EXPLANATION_FNG, (int)wx / 32 + (int)wy / 32 * 16, Layer);
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m_pTooltip = Explain(EXPLANATION_FNG, (int)wx / 32 + (int)wy / 32 * 16, Layer);
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else if(m_SelectEntitiesImage == "Vanilla")
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m_pTooltip = Explain(EXPLANATION_VANILLA, (int)wx / 32 + (int)wy / 32 * 16, Layer);
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}
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}
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else if(m_Brush.IsEmpty())
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else if(m_Brush.IsEmpty())
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m_pTooltip = "Use left mouse button to drag and create a brush. Hold shift to select multiple quads.";
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m_pTooltip = "Use left mouse button to drag and create a brush. Hold shift to select multiple quads.";
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@ -1064,31 +1064,36 @@ public:
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//Tile Numbers For Explanations - TODO: Add/Improve tiles and explanations
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//Tile Numbers For Explanations - TODO: Add/Improve tiles and explanations
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enum
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enum
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{
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{
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TILE_FNG_AIR,
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TILE_PUB_AIR,
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TILE_FNG_HOOKABLE,
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TILE_PUB_HOOKABLE,
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TILE_FNG_DEATH,
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TILE_PUB_DEATH,
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TILE_FNG_UNHOOKABLE,
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TILE_PUB_UNHOOKABLE,
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TILE_PUB_CREDITS1 = 140,
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TILE_PUB_CREDITS2,
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TILE_PUB_CREDITS3,
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TILE_PUB_CREDITS4,
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TILE_PUB_CREDITS5 = 156,
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TILE_PUB_CREDITS6,
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TILE_PUB_CREDITS7,
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TILE_PUB_CREDITS8,
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TILE_PUB_ENTITIES_OFF1 = 190,
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TILE_PUB_ENTITIES_OFF2,
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};
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enum
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{
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TILE_FNG_SPIKE_GOLD = 7,
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TILE_FNG_SPIKE_GOLD = 7,
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TILE_FNG_SPIKE_NORMAL,
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TILE_FNG_SPIKE_NORMAL,
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TILE_FNG_SPIKE_RED,
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TILE_FNG_SPIKE_RED,
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TILE_FNG_SPIKE_BLUE,
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TILE_FNG_SPIKE_BLUE,
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TILE_FNG_SCORE_RED,
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TILE_FNG_SCORE_BLUE,
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TILE_FNG_SPIKE_GREEN = 14,
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TILE_FNG_SPIKE_GREEN = 14,
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TILE_FNG_SPIKE_PURPLE,
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TILE_FNG_SPIKE_PURPLE,
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TILE_FNG_CREDITS1 = 140,
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TILE_FNG_CREDITS2,
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TILE_FNG_CREDITS3,
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TILE_FNG_CREDITS4,
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TILE_FNG_CREDITS5 = 156,
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TILE_FNG_CREDITS6,
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TILE_FNG_CREDITS7,
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TILE_FNG_CREDITS8,
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TILE_FNG_ENTITIES_OFF1 = 190,
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TILE_FNG_ENTITIES_OFF2,
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TILE_FNG_SPAWN = 192,
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TILE_FNG_SPAWN = 192,
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TILE_FNG_SPAWN_RED,
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TILE_FNG_SPAWN_RED,
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TILE_FNG_SPAWN_BLUE,
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TILE_FNG_SPAWN_BLUE,
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@ -1106,6 +1111,21 @@ public:
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TILE_FNG_SPIKE_OLD3
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TILE_FNG_SPIKE_OLD3
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};
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};
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enum
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{
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TILE_VANILLA_SPAWN = 192,
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TILE_VANILLA_SPAWN_RED,
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TILE_VANILLA_SPAWN_BLUE,
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TILE_VANILLA_FLAG_RED,
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TILE_VANILLA_FLAG_BLUE,
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TILE_VANILLA_SHIELD,
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TILE_VANILLA_HEART,
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TILE_VANILLA_SHOTGUN,
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TILE_VANILLA_GRENADE,
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TILE_VANILLA_NINJA,
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TILE_VANILLA_LASER,
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};
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//Explanations
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//Explanations
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enum
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enum
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{
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{
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@ -466,17 +466,17 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
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{
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{
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switch(Tile)
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switch(Tile)
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{
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{
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case TILE_FNG_AIR:
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case TILE_PUB_AIR:
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return "EMPTY: Can be used as an eraser.";
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return "EMPTY: Can be used as an eraser.";
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case TILE_FNG_HOOKABLE:
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case TILE_PUB_HOOKABLE:
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "HOOKABLE: It's possible to hook and collide with it.";
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return "HOOKABLE: It's possible to hook and collide with it.";
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break;
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break;
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case TILE_FNG_DEATH:
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case TILE_PUB_DEATH:
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "DEATH: Kills the tee.";
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return "DEATH: Kills the tee.";
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break;
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break;
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case TILE_FNG_UNHOOKABLE:
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case TILE_PUB_UNHOOKABLE:
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "UNHOOKABLE: It's not possible to hook it, but can collide with it.";
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return "UNHOOKABLE: It's not possible to hook it, but can collide with it.";
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break;
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break;
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@ -496,6 +496,14 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "BLUE SPIKE: Blue team spikes. Gives negative points when killer is in red team (Amount of points given is set inside the server)";
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return "BLUE SPIKE: Blue team spikes. Gives negative points when killer is in red team (Amount of points given is set inside the server)";
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break;
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break;
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case TILE_FNG_SCORE_RED:
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if(Layer == LAYER_GAME)
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return "SCORE: Old tile used for showing red team score using laser text. No longer usable in FNG2";
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break;
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case TILE_FNG_SCORE_BLUE:
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if(Layer == LAYER_GAME)
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return "SCORE: Old tile used for showing blue team score using laser text. No longer usable in FNG2";
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break;
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case TILE_FNG_SPIKE_GREEN:
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case TILE_FNG_SPIKE_GREEN:
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "GREEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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return "GREEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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@ -504,22 +512,6 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "PURPLE SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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return "PURPLE SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)";
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break;
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break;
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case TILE_FNG_CREDITS1:
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case TILE_FNG_CREDITS2:
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case TILE_FNG_CREDITS3:
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case TILE_FNG_CREDITS4:
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case TILE_FNG_CREDITS5:
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case TILE_FNG_CREDITS6:
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case TILE_FNG_CREDITS7:
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case TILE_FNG_CREDITS8:
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if(Layer == LAYER_GAME)
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return "CREDITS: Who designed the entities.";
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break;
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case TILE_FNG_ENTITIES_OFF1:
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case TILE_FNG_ENTITIES_OFF2:
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if(Layer == LAYER_GAME)
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return "ENTITIES OFF SIGN: Informs people playing with entities about important marks, tips, information or text on the map.";
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break;
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case TILE_FNG_SPAWN:
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case TILE_FNG_SPAWN:
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if(Layer == LAYER_GAME)
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if(Layer == LAYER_GAME)
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return "SPAWN: Here tees will appear after joining the game or dying.";
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return "SPAWN: Here tees will appear after joining the game or dying.";
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@ -571,6 +563,78 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
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return "SPIKE: Old FNG spikes. Deprecated.";
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return "SPIKE: Old FNG spikes. Deprecated.";
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break;
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break;
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}
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}
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if((Tile >= TILE_PUB_CREDITS1 && Tile <= TILE_PUB_CREDITS8) && Layer == LAYER_GAME)
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return "CREDITS: Who designed the entities.";
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else if((Tile == TILE_PUB_ENTITIES_OFF1 || Tile == TILE_PUB_ENTITIES_OFF2) && Layer == LAYER_GAME)
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return "ENTITIES OFF SIGN: Informs people playing with entities about important marks, tips, information or text on the map.";
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}
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else if(ExplanationID == EXPLANATION_VANILLA)
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{
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switch(Tile)
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{
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case TILE_PUB_AIR:
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return "EMPTY: Can be used as an eraser.";
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case TILE_PUB_HOOKABLE:
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if(Layer == LAYER_GAME)
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return "HOOKABLE: It's possible to hook and collide with it.";
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break;
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case TILE_PUB_DEATH:
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if(Layer == LAYER_GAME)
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return "DEATH: Kills the tee.";
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break;
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case TILE_PUB_UNHOOKABLE:
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if(Layer == LAYER_GAME)
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return "UNHOOKABLE: It's not possible to hook it, but can collide with it.";
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break;
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case TILE_VANILLA_SPAWN:
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if(Layer == LAYER_GAME)
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return "SPAWN: Here tees will appear after joining the game or dying.";
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break;
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case TILE_VANILLA_SPAWN_RED:
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if(Layer == LAYER_GAME)
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return "SPAWN: Red team members spawn here.";
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break;
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case TILE_VANILLA_SPAWN_BLUE:
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if(Layer == LAYER_GAME)
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return "SPAWN: Blue team members spawn here.";
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break;
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case TILE_VANILLA_FLAG_RED:
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if(Layer == LAYER_GAME)
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return "FLAG: Place where red team flag is.";
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break;
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case TILE_VANILLA_FLAG_BLUE:
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if(Layer == LAYER_GAME)
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return "FLAG: Place where blue team flag is.";
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break;
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case TILE_VANILLA_SHIELD:
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if(Layer == LAYER_GAME)
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return "SHIELD: Gives player +1 shield.";
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break;
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case TILE_VANILLA_HEART:
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if(Layer == LAYER_GAME)
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return "HEART: Gives player +1 health";
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break;
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case TILE_VANILLA_SHOTGUN:
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if(Layer == LAYER_GAME)
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return "SHOTGUN: Gives you shotgun weapon with 10 charges.";
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break;
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case TILE_VANILLA_GRENADE:
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if(Layer == LAYER_GAME)
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return "GRENADE: Gives you grenade weapon with 10 charges.";
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break;
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case TILE_VANILLA_NINJA:
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if(Layer == LAYER_GAME)
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return "NINJA: Gives you ninja for a period of time.";
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break;
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case TILE_VANILLA_LASER:
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if(Layer == LAYER_GAME)
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return "LASER: Gives you laser weapon with 10 charges.";
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break;
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}
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if((Tile >= TILE_PUB_CREDITS1 && Tile <= TILE_PUB_CREDITS8) && Layer == LAYER_GAME)
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return "CREDITS: Who designed the entities.";
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else if((Tile == TILE_PUB_ENTITIES_OFF1 || Tile == TILE_PUB_ENTITIES_OFF2) && Layer == LAYER_GAME)
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return "ENTITIES OFF SIGN: Informs people playing with entities about important marks, tips, information or text on the map.";
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}
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}
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return "";
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return "";
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}
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}
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