diff --git a/src/game/editor/editor.cpp b/src/game/editor/editor.cpp index 886d9f286..57de23ea1 100644 --- a/src/game/editor/editor.cpp +++ b/src/game/editor/editor.cpp @@ -2397,6 +2397,8 @@ void CEditor::DoMapEditor(CUIRect View) m_pTooltip = Explain(EXPLANATION_DDNET, (int)wx / 32 + (int)wy / 32 * 16, Layer); else if(m_SelectEntitiesImage == "FNG") m_pTooltip = Explain(EXPLANATION_FNG, (int)wx / 32 + (int)wy / 32 * 16, Layer); + else if(m_SelectEntitiesImage == "Vanilla") + m_pTooltip = Explain(EXPLANATION_VANILLA, (int)wx / 32 + (int)wy / 32 * 16, Layer); } else if(m_Brush.IsEmpty()) m_pTooltip = "Use left mouse button to drag and create a brush. Hold shift to select multiple quads."; diff --git a/src/game/editor/editor.h b/src/game/editor/editor.h index 331dc48d6..1de0ea122 100644 --- a/src/game/editor/editor.h +++ b/src/game/editor/editor.h @@ -1064,31 +1064,36 @@ public: //Tile Numbers For Explanations - TODO: Add/Improve tiles and explanations enum { - TILE_FNG_AIR, - TILE_FNG_HOOKABLE, - TILE_FNG_DEATH, - TILE_FNG_UNHOOKABLE, + TILE_PUB_AIR, + TILE_PUB_HOOKABLE, + TILE_PUB_DEATH, + TILE_PUB_UNHOOKABLE, + TILE_PUB_CREDITS1 = 140, + TILE_PUB_CREDITS2, + TILE_PUB_CREDITS3, + TILE_PUB_CREDITS4, + TILE_PUB_CREDITS5 = 156, + TILE_PUB_CREDITS6, + TILE_PUB_CREDITS7, + TILE_PUB_CREDITS8, + + TILE_PUB_ENTITIES_OFF1 = 190, + TILE_PUB_ENTITIES_OFF2, + }; + + enum + { TILE_FNG_SPIKE_GOLD = 7, TILE_FNG_SPIKE_NORMAL, TILE_FNG_SPIKE_RED, TILE_FNG_SPIKE_BLUE, + TILE_FNG_SCORE_RED, + TILE_FNG_SCORE_BLUE, TILE_FNG_SPIKE_GREEN = 14, TILE_FNG_SPIKE_PURPLE, - TILE_FNG_CREDITS1 = 140, - TILE_FNG_CREDITS2, - TILE_FNG_CREDITS3, - TILE_FNG_CREDITS4, - TILE_FNG_CREDITS5 = 156, - TILE_FNG_CREDITS6, - TILE_FNG_CREDITS7, - TILE_FNG_CREDITS8, - - TILE_FNG_ENTITIES_OFF1 = 190, - TILE_FNG_ENTITIES_OFF2, - TILE_FNG_SPAWN = 192, TILE_FNG_SPAWN_RED, TILE_FNG_SPAWN_BLUE, @@ -1106,6 +1111,21 @@ public: TILE_FNG_SPIKE_OLD3 }; + enum + { + TILE_VANILLA_SPAWN = 192, + TILE_VANILLA_SPAWN_RED, + TILE_VANILLA_SPAWN_BLUE, + TILE_VANILLA_FLAG_RED, + TILE_VANILLA_FLAG_BLUE, + TILE_VANILLA_SHIELD, + TILE_VANILLA_HEART, + TILE_VANILLA_SHOTGUN, + TILE_VANILLA_GRENADE, + TILE_VANILLA_NINJA, + TILE_VANILLA_LASER, + }; + //Explanations enum { diff --git a/src/game/editor/explanations.cpp b/src/game/editor/explanations.cpp index 9082de954..2f2960d0d 100644 --- a/src/game/editor/explanations.cpp +++ b/src/game/editor/explanations.cpp @@ -466,17 +466,17 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add { switch(Tile) { - case TILE_FNG_AIR: + case TILE_PUB_AIR: return "EMPTY: Can be used as an eraser."; - case TILE_FNG_HOOKABLE: + case TILE_PUB_HOOKABLE: if(Layer == LAYER_GAME) return "HOOKABLE: It's possible to hook and collide with it."; break; - case TILE_FNG_DEATH: + case TILE_PUB_DEATH: if(Layer == LAYER_GAME) return "DEATH: Kills the tee."; break; - case TILE_FNG_UNHOOKABLE: + case TILE_PUB_UNHOOKABLE: if(Layer == LAYER_GAME) return "UNHOOKABLE: It's not possible to hook it, but can collide with it."; break; @@ -496,6 +496,14 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add if(Layer == LAYER_GAME) return "BLUE SPIKE: Blue team spikes. Gives negative points when killer is in red team (Amount of points given is set inside the server)"; break; + case TILE_FNG_SCORE_RED: + if(Layer == LAYER_GAME) + return "SCORE: Old tile used for showing red team score using laser text. No longer usable in FNG2"; + break; + case TILE_FNG_SCORE_BLUE: + if(Layer == LAYER_GAME) + return "SCORE: Old tile used for showing blue team score using laser text. No longer usable in FNG2"; + break; case TILE_FNG_SPIKE_GREEN: if(Layer == LAYER_GAME) return "GREEN SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)"; @@ -504,22 +512,6 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add if(Layer == LAYER_GAME) return "PURPLE SPIKE: Kills the tee and gives points to the killer. (Amount of points given is set inside the server)"; break; - case TILE_FNG_CREDITS1: - case TILE_FNG_CREDITS2: - case TILE_FNG_CREDITS3: - case TILE_FNG_CREDITS4: - case TILE_FNG_CREDITS5: - case TILE_FNG_CREDITS6: - case TILE_FNG_CREDITS7: - case TILE_FNG_CREDITS8: - if(Layer == LAYER_GAME) - return "CREDITS: Who designed the entities."; - break; - case TILE_FNG_ENTITIES_OFF1: - case TILE_FNG_ENTITIES_OFF2: - if(Layer == LAYER_GAME) - return "ENTITIES OFF SIGN: Informs people playing with entities about important marks, tips, information or text on the map."; - break; case TILE_FNG_SPAWN: if(Layer == LAYER_GAME) return "SPAWN: Here tees will appear after joining the game or dying."; @@ -571,6 +563,78 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add return "SPIKE: Old FNG spikes. Deprecated."; break; } + if((Tile >= TILE_PUB_CREDITS1 && Tile <= TILE_PUB_CREDITS8) && Layer == LAYER_GAME) + return "CREDITS: Who designed the entities."; + else if((Tile == TILE_PUB_ENTITIES_OFF1 || Tile == TILE_PUB_ENTITIES_OFF2) && Layer == LAYER_GAME) + return "ENTITIES OFF SIGN: Informs people playing with entities about important marks, tips, information or text on the map."; + } + else if(ExplanationID == EXPLANATION_VANILLA) + { + switch(Tile) + { + case TILE_PUB_AIR: + return "EMPTY: Can be used as an eraser."; + case TILE_PUB_HOOKABLE: + if(Layer == LAYER_GAME) + return "HOOKABLE: It's possible to hook and collide with it."; + break; + case TILE_PUB_DEATH: + if(Layer == LAYER_GAME) + return "DEATH: Kills the tee."; + break; + case TILE_PUB_UNHOOKABLE: + if(Layer == LAYER_GAME) + return "UNHOOKABLE: It's not possible to hook it, but can collide with it."; + break; + case TILE_VANILLA_SPAWN: + if(Layer == LAYER_GAME) + return "SPAWN: Here tees will appear after joining the game or dying."; + break; + case TILE_VANILLA_SPAWN_RED: + if(Layer == LAYER_GAME) + return "SPAWN: Red team members spawn here."; + break; + case TILE_VANILLA_SPAWN_BLUE: + if(Layer == LAYER_GAME) + return "SPAWN: Blue team members spawn here."; + break; + case TILE_VANILLA_FLAG_RED: + if(Layer == LAYER_GAME) + return "FLAG: Place where red team flag is."; + break; + case TILE_VANILLA_FLAG_BLUE: + if(Layer == LAYER_GAME) + return "FLAG: Place where blue team flag is."; + break; + case TILE_VANILLA_SHIELD: + if(Layer == LAYER_GAME) + return "SHIELD: Gives player +1 shield."; + break; + case TILE_VANILLA_HEART: + if(Layer == LAYER_GAME) + return "HEART: Gives player +1 health"; + break; + case TILE_VANILLA_SHOTGUN: + if(Layer == LAYER_GAME) + return "SHOTGUN: Gives you shotgun weapon with 10 charges."; + break; + case TILE_VANILLA_GRENADE: + if(Layer == LAYER_GAME) + return "GRENADE: Gives you grenade weapon with 10 charges."; + break; + case TILE_VANILLA_NINJA: + if(Layer == LAYER_GAME) + return "NINJA: Gives you ninja for a period of time."; + break; + case TILE_VANILLA_LASER: + if(Layer == LAYER_GAME) + return "LASER: Gives you laser weapon with 10 charges."; + break; + } + if((Tile >= TILE_PUB_CREDITS1 && Tile <= TILE_PUB_CREDITS8) && Layer == LAYER_GAME) + return "CREDITS: Who designed the entities."; + else if((Tile == TILE_PUB_ENTITIES_OFF1 || Tile == TILE_PUB_ENTITIES_OFF2) && Layer == LAYER_GAME) + return "ENTITIES OFF SIGN: Informs people playing with entities about important marks, tips, information or text on the map."; } return ""; }