Extended the control settings so spectate_next and spectate_previous can be set there.

This commit is contained in:
Johannes Loher 2011-04-06 21:15:58 +02:00 committed by oy
parent ad5eeb14b3
commit 2e09bd6b9d

View file

@ -439,16 +439,19 @@ static CKeyInfo gs_aKeys[] =
{ "Show chat", "+show_chat", 0 },
{ "Emoticon", "+emote", 0 },
{ "Spectator mode", "+spectate", 0 },
{ "Spectate next", "spectate_next", 0 },
{ "Spectate previous", "spectate_previous", 0 },
{ "Console", "toggle_local_console", 0 },
{ "Remote console", "toggle_remote_console", 0 },
{ "Screenshot", "screenshot", 0 },
{ "Scoreboard", "+scoreboard", 0 },
};
/* This is for scripts/update_localization.py to work, don't remove!
Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
Localize("Spectator mode");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
*/
const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
@ -504,7 +507,7 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
// movement settings
{
MovementSettings.HSplitTop(MainView.h/2-5.0f, &MovementSettings, &WeaponSettings);
MovementSettings.HSplitTop(MainView.h/3+60.0f, &MovementSettings, &WeaponSettings);
RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MovementSettings.Margin(10.0f, &MovementSettings);
@ -530,6 +533,7 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
// weapon settings
{
WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
WeaponSettings.HSplitTop(MainView.h/3+50.0f, &WeaponSettings, &ResetButton);
RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
WeaponSettings.Margin(10.0f, &WeaponSettings);
@ -539,10 +543,21 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
UiDoGetButtons(5, 12, WeaponSettings);
}
// defaults
{
ResetButton.HSplitTop(10.0f, 0, &ResetButton);
RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ResetButton.HMargin(10.0f, &ResetButton);
ResetButton.VMargin(30.0f, &ResetButton);
static int s_DefaultButton = 0;
if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
m_pClient->m_pBinds->SetDefaults();
}
// voting settings
{
VotingSettings.VSplitLeft(10.0f, 0, &VotingSettings);
VotingSettings.HSplitTop(MainView.h/4-5.0f, &VotingSettings, &ChatSettings);
VotingSettings.HSplitTop(MainView.h/3-75.0f, &VotingSettings, &ChatSettings);
RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
VotingSettings.Margin(10.0f, &VotingSettings);
@ -555,7 +570,7 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
// chat settings
{
ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
ChatSettings.HSplitTop(MainView.h/4-10.0f, &ChatSettings, &MiscSettings);
ChatSettings.HSplitTop(MainView.h/3-45.0f, &ChatSettings, &MiscSettings);
RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ChatSettings.Margin(10.0f, &ChatSettings);
@ -568,24 +583,15 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
// misc settings
{
MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
MiscSettings.HSplitBottom(50.0f, &MiscSettings, &ResetButton);
RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MiscSettings.Margin(10.0f, &MiscSettings);
TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1);
MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
UiDoGetButtons(17, 23, MiscSettings);
UiDoGetButtons(17, 25, MiscSettings);
}
// defaults
ResetButton.HSplitTop(10.0f, 0, &ResetButton);
RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ResetButton.HMargin(10.0f, &ResetButton);
ResetButton.VMargin(30.0f, &ResetButton);
static int s_DefaultButton = 0;
if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
m_pClient->m_pBinds->SetDefaults();
}
void CMenus::RenderSettingsGraphics(CUIRect MainView)