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Bigger default Quad for Convenient Zoom
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@ -3274,8 +3274,8 @@ void CEditorMap::CreateDefault(int EntitiesTexture)
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CLayerQuads *pLayer = new CLayerQuads;
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pLayer->m_pEditor = m_pEditor;
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CQuad *pQuad = pLayer->NewQuad();
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const int Width = 800000;
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const int Height = 600000;
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const int Width = 3200000;
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const int Height = 2400000;
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pQuad->m_aPoints[0].x = pQuad->m_aPoints[2].x = -Width;
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pQuad->m_aPoints[1].x = pQuad->m_aPoints[3].x = Width;
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pQuad->m_aPoints[0].y = pQuad->m_aPoints[1].y = -Height;
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