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Normal mouse speed again
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7a5b79e48a
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2a7aa33830
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@ -62,13 +62,11 @@ void CInput::MouseRelative(float *x, float *y)
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*y = ny;
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*y = ny;
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#else
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#else
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int nx = 0, ny = 0;
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int nx = 0, ny = 0;
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float Sens = ((g_Config.m_ClDyncam && g_Config.m_ClDyncamMousesens) ? g_Config.m_ClDyncamMousesens : g_Config.m_InpMousesens) / 100.0f;
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float Sens = ((g_Config.m_ClDyncam && g_Config.m_ClDyncamMousesens) ? g_Config.m_ClDyncamMousesens : g_Config.m_InpMousesens) / 50.0f;
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if(m_InputGrabbed)
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if(m_InputGrabbed)
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SDL_GetRelativeMouseState(&nx,&ny);
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SDL_GetRelativeMouseState(&nx,&ny);
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// This might force us to double x and y on X11 when SDL >= 2.0.4:
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// https://bugzilla.libsdl.org/show_bug.cgi?id=2963
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*x = nx*Sens;
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*x = nx*Sens;
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*y = ny*Sens;
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*y = ny*Sens;
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#endif
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#endif
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