From 2a7aa33830d3810d9debfdddb5d5366783bae40c Mon Sep 17 00:00:00 2001 From: def Date: Sat, 30 Apr 2016 00:52:43 +0200 Subject: [PATCH] Normal mouse speed again --- src/engine/client/input.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/engine/client/input.cpp b/src/engine/client/input.cpp index 0f5bfcb48..4884ace5e 100644 --- a/src/engine/client/input.cpp +++ b/src/engine/client/input.cpp @@ -62,13 +62,11 @@ void CInput::MouseRelative(float *x, float *y) *y = ny; #else int nx = 0, ny = 0; - float Sens = ((g_Config.m_ClDyncam && g_Config.m_ClDyncamMousesens) ? g_Config.m_ClDyncamMousesens : g_Config.m_InpMousesens) / 100.0f; + float Sens = ((g_Config.m_ClDyncam && g_Config.m_ClDyncamMousesens) ? g_Config.m_ClDyncamMousesens : g_Config.m_InpMousesens) / 50.0f; if(m_InputGrabbed) SDL_GetRelativeMouseState(&nx,&ny); - // This might force us to double x and y on X11 when SDL >= 2.0.4: - // https://bugzilla.libsdl.org/show_bug.cgi?id=2963 *x = nx*Sens; *y = ny*Sens; #endif