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do not take/reset the flag if character is dead or spectator; ticket #556
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@ -115,6 +115,9 @@ void GAMECONTROLLER_CTF::tick()
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int num = game.world.find_entities(f->pos, 32.0f, (ENTITY**)close_characters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
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for(int i = 0; i < num; i++)
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{
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if(!close_characters[i]->alive || close_characters[i]->player->team == -1)
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continue;
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int collision = col_intersect_line(f->pos, close_characters[i]->pos, NULL);
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if(!collision && close_characters[i]->team == f->team)
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{
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