diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 498a41c90..05265bb7c 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -115,6 +115,9 @@ void GAMECONTROLLER_CTF::tick() int num = game.world.find_entities(f->pos, 32.0f, (ENTITY**)close_characters, MAX_CLIENTS, NETOBJTYPE_CHARACTER); for(int i = 0; i < num; i++) { + if(!close_characters[i]->alive || close_characters[i]->player->team == -1) + continue; + int collision = col_intersect_line(f->pos, close_characters[i]->pos, NULL); if(!collision && close_characters[i]->team == f->team) {