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distinguish [chat] and [teamchat] in console messages. Closes #643
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@ -292,7 +292,7 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
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char aBuf[1024];
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char aBuf[1024];
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str_format(aBuf, sizeof(aBuf), "%s%s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
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str_format(aBuf, sizeof(aBuf), "%s%s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chat", aBuf);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, m_aLines[m_CurrentLine].m_Team?"teamchat":"chat", aBuf);
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}
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}
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// play sound
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// play sound
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@ -225,7 +225,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText)
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str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
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str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
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else
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else
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str_format(aBuf, sizeof(aBuf), "*** %s", pText);
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str_format(aBuf, sizeof(aBuf), "*** %s", pText);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
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if(Team == CHAT_ALL)
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if(Team == CHAT_ALL)
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{
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{
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