Merge pull request #8871 from BlaiZephyr/fix_inconsistency

fix inconsistent quickaction tooltips
This commit is contained in:
Dennis Felsing 2024-09-01 21:17:33 +00:00 committed by GitHub
commit 157498799e
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GPG key ID: B5690EEEBB952194

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@ -14,7 +14,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
[&]() -> bool { return MapView()->MapGrid()->IsEnabled(); },
DEFAULT_BTN,
"[ctrl+g] Toggle Grid")
"[Ctrl+G] Toggle Grid.")
REGISTER_QUICK_ACTION(
GameTilesAir,
"Game tiles: Air",
@ -22,7 +22,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesHookable,
"Game tiles: Hookable",
@ -30,7 +30,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesDeath,
"Game tiles: Death",
@ -38,7 +38,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesUnhookable,
"Game tiles: Unhookable",
@ -46,7 +46,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesHookthrough,
"Game tiles: Hookthrough",
@ -54,7 +54,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesFreeze,
"Game tiles: Freeze",
@ -62,7 +62,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesUnfreeze,
"Game tiles: Unfreeze",
@ -70,7 +70,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesDeepFreeze,
"Game tiles: Deep Freeze",
@ -78,7 +78,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesDeepUnfreeze,
"Game tiles: Deep Unfreeze",
@ -86,7 +86,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesBlueCheckTele,
"Game tiles: Blue Check Tele",
@ -94,7 +94,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesRedCheckTele,
"Game tiles: Red Check Tele",
@ -102,7 +102,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesLiveFreeze,
"Game tiles: Live Freeze",
@ -110,7 +110,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
GameTilesLiveUnfreeze,
"Game tiles: Live Unfreeze",
@ -118,11 +118,23 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !CanFillGameTiles(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Constructs game tiles from this layer")
"Constructs game tiles from this layer.")
REGISTER_QUICK_ACTION(
AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group")
AddGroup,
"Add group",
[&]() { AddGroup(); },
ALWAYS_FALSE,
ALWAYS_FALSE,
DEFAULT_BTN,
"Adds a new group.")
REGISTER_QUICK_ACTION(
Refocus, "Refocus", [&]() { MapView()->Focus(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "[HOME] Restore map focus")
Refocus,
"Refocus",
[&]() { MapView()->Focus(); },
ALWAYS_FALSE,
ALWAYS_FALSE,
DEFAULT_BTN,
"[HOME] Restore map focus.")
REGISTER_QUICK_ACTION(
Proof,
"Proof",
@ -140,7 +152,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
ALWAYS_FALSE,
DEFAULT_BTN,
"Saves the current map under a new name (ctrl+shift+s)")
"[Ctrl+Shift+S] Saves the current map under a new name.")
REGISTER_QUICK_ACTION(
LoadCurrentMap,
"Load Current Map",
@ -158,7 +170,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
ALWAYS_FALSE,
DEFAULT_BTN,
"Opens the current in game map for editing (ctrl+alt+l)")
"[Ctrl+Alt+L] Opens the current in game map for editing.")
REGISTER_QUICK_ACTION(
Envelopes,
"Envelopes",
@ -174,7 +186,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
ALWAYS_FALSE,
DEFAULT_BTN,
"Load a new image to use in the map")
"Load a new image to use in the map.")
REGISTER_QUICK_ACTION(
LayerPropAddImage,
"Layer: Add Image",
@ -182,7 +194,7 @@ REGISTER_QUICK_ACTION(
[&]() -> bool { return !IsNonGameTileLayerSelected(); },
ALWAYS_FALSE,
DEFAULT_BTN,
"Pick mapres image for currently selected layer")
"Pick mapres image for currently selected layer.")
REGISTER_QUICK_ACTION(
ShowInfoOff,
"Show Info: Off",
@ -193,7 +205,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
[&]() -> bool { return m_ShowTileInfo == SHOW_TILE_OFF; },
DEFAULT_BTN,
"Do not show tile information")
"Do not show tile information.")
REGISTER_QUICK_ACTION(
ShowInfoDec,
"Show Info: Dec",
@ -204,7 +216,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
[&]() -> bool { return m_ShowTileInfo == SHOW_TILE_DECIMAL; },
DEFAULT_BTN,
"[ctrl+i] Show tile information")
"[Ctrl+I] Show tile information.")
REGISTER_QUICK_ACTION(
ShowInfoHex,
"Show Info: Hex",
@ -215,7 +227,7 @@ REGISTER_QUICK_ACTION(
ALWAYS_FALSE,
[&]() -> bool { return m_ShowTileInfo == SHOW_TILE_HEXADECIMAL; },
DEFAULT_BTN,
"[ctrl+shift+i] Show tile information in hexadecimal")
"[Ctrl+Shift+I] Show tile information in hexadecimal.")
#undef ALWAYS_FALSE
#undef DEFAULT_BTN