diff --git a/src/game/editor/quick_actions.h b/src/game/editor/quick_actions.h index adc8a9891..cfba08e4b 100644 --- a/src/game/editor/quick_actions.h +++ b/src/game/editor/quick_actions.h @@ -14,7 +14,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, [&]() -> bool { return MapView()->MapGrid()->IsEnabled(); }, DEFAULT_BTN, - "[ctrl+g] Toggle Grid") + "[Ctrl+G] Toggle Grid.") REGISTER_QUICK_ACTION( GameTilesAir, "Game tiles: Air", @@ -22,7 +22,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesHookable, "Game tiles: Hookable", @@ -30,7 +30,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesDeath, "Game tiles: Death", @@ -38,7 +38,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesUnhookable, "Game tiles: Unhookable", @@ -46,7 +46,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesHookthrough, "Game tiles: Hookthrough", @@ -54,7 +54,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesFreeze, "Game tiles: Freeze", @@ -62,7 +62,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesUnfreeze, "Game tiles: Unfreeze", @@ -70,7 +70,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesDeepFreeze, "Game tiles: Deep Freeze", @@ -78,7 +78,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesDeepUnfreeze, "Game tiles: Deep Unfreeze", @@ -86,7 +86,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesBlueCheckTele, "Game tiles: Blue Check Tele", @@ -94,7 +94,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesRedCheckTele, "Game tiles: Red Check Tele", @@ -102,7 +102,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesLiveFreeze, "Game tiles: Live Freeze", @@ -110,7 +110,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( GameTilesLiveUnfreeze, "Game tiles: Live Unfreeze", @@ -118,11 +118,23 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Constructs game tiles from this layer") + "Constructs game tiles from this layer.") REGISTER_QUICK_ACTION( - AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group") + AddGroup, + "Add group", + [&]() { AddGroup(); }, + ALWAYS_FALSE, + ALWAYS_FALSE, + DEFAULT_BTN, + "Adds a new group.") REGISTER_QUICK_ACTION( - Refocus, "Refocus", [&]() { MapView()->Focus(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "[HOME] Restore map focus") + Refocus, + "Refocus", + [&]() { MapView()->Focus(); }, + ALWAYS_FALSE, + ALWAYS_FALSE, + DEFAULT_BTN, + "[HOME] Restore map focus.") REGISTER_QUICK_ACTION( Proof, "Proof", @@ -140,7 +152,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, - "Saves the current map under a new name (ctrl+shift+s)") + "[Ctrl+Shift+S] Saves the current map under a new name.") REGISTER_QUICK_ACTION( LoadCurrentMap, "Load Current Map", @@ -158,7 +170,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, - "Opens the current in game map for editing (ctrl+alt+l)") + "[Ctrl+Alt+L] Opens the current in game map for editing.") REGISTER_QUICK_ACTION( Envelopes, "Envelopes", @@ -174,7 +186,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, - "Load a new image to use in the map") + "Load a new image to use in the map.") REGISTER_QUICK_ACTION( LayerPropAddImage, "Layer: Add Image", @@ -182,7 +194,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !IsNonGameTileLayerSelected(); }, ALWAYS_FALSE, DEFAULT_BTN, - "Pick mapres image for currently selected layer") + "Pick mapres image for currently selected layer.") REGISTER_QUICK_ACTION( ShowInfoOff, "Show Info: Off", @@ -193,7 +205,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, [&]() -> bool { return m_ShowTileInfo == SHOW_TILE_OFF; }, DEFAULT_BTN, - "Do not show tile information") + "Do not show tile information.") REGISTER_QUICK_ACTION( ShowInfoDec, "Show Info: Dec", @@ -204,7 +216,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, [&]() -> bool { return m_ShowTileInfo == SHOW_TILE_DECIMAL; }, DEFAULT_BTN, - "[ctrl+i] Show tile information") + "[Ctrl+I] Show tile information.") REGISTER_QUICK_ACTION( ShowInfoHex, "Show Info: Hex", @@ -215,7 +227,7 @@ REGISTER_QUICK_ACTION( ALWAYS_FALSE, [&]() -> bool { return m_ShowTileInfo == SHOW_TILE_HEXADECIMAL; }, DEFAULT_BTN, - "[ctrl+shift+i] Show tile information in hexadecimal") + "[Ctrl+Shift+I] Show tile information in hexadecimal.") #undef ALWAYS_FALSE #undef DEFAULT_BTN