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Made EMOTICON_WTF eye action EMOTE_SURPRISE
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@ -1209,28 +1209,28 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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switch(pMsg->m_Emoticon)
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{
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case EMOTICON_EXCLAMATION:
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case EMOTICON_QUESTION:
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case EMOTICON_GHOST:
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case EMOTICON_QUESTION:
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case EMOTICON_WTF:
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pChr->SetEmoteType(EMOTE_SURPRISE);
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break;
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case EMOTICON_DOTDOT:
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case EMOTICON_ZZZ:
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case EMOTICON_DROP:
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case EMOTICON_ZZZ:
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pChr->SetEmoteType(EMOTE_BLINK);
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break;
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case EMOTICON_MUSIC:
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case EMOTICON_EYES:
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case EMOTICON_HEARTS:
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case EMOTICON_MUSIC:
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pChr->SetEmoteType(EMOTE_HAPPY);
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break;
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case EMOTICON_SUSHI:
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case EMOTICON_SORRY:
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case EMOTICON_OOP:
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case EMOTICON_SORRY:
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case EMOTICON_SUSHI:
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pChr->SetEmoteType(EMOTE_PAIN);
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break;
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case EMOTICON_WTF:
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case EMOTICON_SPLATTEE:
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case EMOTICON_DEVILTEE:
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case EMOTICON_SPLATTEE:
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case EMOTICON_ZOMG:
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pChr->SetEmoteType(EMOTE_ANGRY);
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break;
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