diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 1780986c0..190f46706 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -1209,28 +1209,28 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) switch(pMsg->m_Emoticon) { case EMOTICON_EXCLAMATION: - case EMOTICON_QUESTION: case EMOTICON_GHOST: + case EMOTICON_QUESTION: + case EMOTICON_WTF: pChr->SetEmoteType(EMOTE_SURPRISE); break; case EMOTICON_DOTDOT: - case EMOTICON_ZZZ: case EMOTICON_DROP: + case EMOTICON_ZZZ: pChr->SetEmoteType(EMOTE_BLINK); break; - case EMOTICON_MUSIC: case EMOTICON_EYES: case EMOTICON_HEARTS: + case EMOTICON_MUSIC: pChr->SetEmoteType(EMOTE_HAPPY); break; - case EMOTICON_SUSHI: - case EMOTICON_SORRY: case EMOTICON_OOP: + case EMOTICON_SORRY: + case EMOTICON_SUSHI: pChr->SetEmoteType(EMOTE_PAIN); break; - case EMOTICON_WTF: - case EMOTICON_SPLATTEE: case EMOTICON_DEVILTEE: + case EMOTICON_SPLATTEE: case EMOTICON_ZOMG: pChr->SetEmoteType(EMOTE_ANGRY); break;