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Improve grammar when locking team (fixes #3467)
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@ -791,7 +791,7 @@ void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
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{
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((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);
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str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));
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str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race starts, killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));
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for(int i = 0; i < MAX_CLIENTS; i++)
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if(((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)
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