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use linear mapping for the gametype icons and fixed c&p error
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9b6db9b26c
commit
0e655437c9
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@ -360,7 +360,7 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Heig
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}
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if(Flags&IGraphics::TEXLOAD_MULTI_DIMENSION)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TEXTURE3D;
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if(Flags&IGraphics::TEXLOAD_NOMIPMAPS)
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if(Flags&IGraphics::TEXLOAD_LINEARMIPMAPS)
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Cmd.m_Flags |= CCommandBuffer::TEXTFLAG_LINEARMIPMAPS;
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@ -2164,7 +2164,7 @@ int CMenus::GameIconScan(const char *pName, int IsDir, int DirType, void *pUser)
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str_format(aBuf, sizeof(aBuf), "loaded gametype icon '%s'", aGameIconName);
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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GameIcon.m_IconTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
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GameIcon.m_IconTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, IGraphics::TEXLOAD_LINEARMIPMAPS);
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pSelf->m_lGameIcons.add(GameIcon);
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if(!str_comp_nocase(aGameIconName, "mod"))
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pSelf->m_GameIconDefault = GameIcon.m_IconTexture;
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@ -283,7 +283,7 @@ void CGameClient::OnInit()
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// setup load amount// load textures
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for(int i = 0; i < g_pData->m_NumImages; i++)
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{
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g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, g_pData->m_aImages[i].m_Flag ? IGraphics::TEXLOAD_NOMIPMAPS : 0);
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g_pData->m_aImages[i].m_Id = Graphics()->LoadTexture(g_pData->m_aImages[i].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, g_pData->m_aImages[i].m_Flag ? IGraphics::TEXLOAD_LINEARMIPMAPS : 0);
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m_pMenus->RenderLoading();
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}
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