This commit is contained in:
oy 2018-11-30 19:15:54 +01:00
commit 9b6db9b26c
12 changed files with 79 additions and 64 deletions

View file

@ -231,8 +231,12 @@ Objects = [
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
]),
NetEvent("DamageInd:Common", [
NetEvent("Damage:Common", [ # Unused yet
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetIntAny("m_Angle"),
NetIntRange("m_HealthAmount", 1, 9),
NetIntRange("m_ArmorAmount", 1, 9),
NetBool("m_Self"),
]),
]

View file

@ -55,8 +55,8 @@ void CBroadcast::RenderServerBroadcast()
if(m_aSrvBroadcastMsg[0] == 0 || DeltaTime > DisplayDuration)
return;
if(m_pClient->m_pChat->IsActive())
return;
if(m_pClient->m_pChat->IsActive() || m_pClient->Client()->State() != IClient::STATE_ONLINE)
return;
const float Fade = 1.0f - max(0.0f, (DeltaTime - DisplayStartFade) / (DisplayDuration - DisplayStartFade));
@ -251,6 +251,7 @@ void CBroadcast::DoBroadcast(const char *pText)
void CBroadcast::OnReset()
{
m_BroadcastTime = 0;
m_SrvBroadcastReceivedTime = 0;
}
void CBroadcast::OnMessage(int MsgType, void* pRawMsg)
@ -409,12 +410,15 @@ void CBroadcast::OnMessage(int MsgType, void* pRawMsg)
void CBroadcast::OnRender()
{
// server broadcast
RenderServerBroadcast();
// client broadcast
if(m_pClient->m_pScoreboard->Active() || m_pClient->m_pMotd->IsActive())
return;
Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
// client broadcast
if(Client()->LocalTime() < m_BroadcastTime)
{
CTextCursor Cursor;
@ -422,8 +426,5 @@ void CBroadcast::OnRender()
Cursor.m_LineWidth = 300*Graphics()->ScreenAspect()-m_BroadcastRenderOffset;
TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
}
// server broadcast
RenderServerBroadcast();
}

View file

@ -22,6 +22,8 @@ CEffects::CEffects()
{
m_Add50hz = false;
m_Add100hz = false;
m_DamageTaken = 0;
m_DamageTakenTick = 0;
}
void CEffects::AirJump(vec2 Pos)
@ -47,9 +49,32 @@ void CEffects::AirJump(vec2 Pos)
m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, Pos);
}
void CEffects::DamageIndicator(vec2 Pos, vec2 Dir)
void CEffects::DamageIndicator(vec2 Pos, int Amount)
{
m_pClient->m_pDamageind->Create(Pos, Dir);
m_DamageTaken++;
int Angle;
// create healthmod indicator
if(Client()->LocalTime() < m_DamageTakenTick+0.5f)
{
// make sure that the damage indicators don't group together
Angle = m_DamageTaken*0.25f;
}
else
{
m_DamageTaken = 0;
Angle = 0;
}
float a = 3*pi/2 + Angle;
float s = a-pi/3;
float e = a+pi/3;
for(int i = 0; i < Amount; i++)
{
float f = mix(s, e, float(i+1)/float(Amount+2));
m_pClient->m_pDamageind->Create(vec2(Pos.x, Pos.y), direction(f));
}
m_DamageTakenTick = Client()->LocalTime();
}
void CEffects::PowerupShine(vec2 Pos, vec2 size)

View file

@ -8,6 +8,9 @@ class CEffects : public CComponent
{
bool m_Add50hz;
bool m_Add100hz;
int m_DamageTaken;
float m_DamageTakenTick;
public:
CEffects();
@ -19,7 +22,7 @@ public:
void Explosion(vec2 Pos);
void HammerHit(vec2 Pos);
void AirJump(vec2 Pos);
void DamageIndicator(vec2 Pos, vec2 Dir);
void DamageIndicator(vec2 Pos, int Amount);
void PlayerSpawn(vec2 Pos);
void PlayerDeath(vec2 Pos, int ClientID);
void PowerupShine(vec2 Pos, vec2 Size);

View file

@ -820,10 +820,10 @@ void CGameClient::ProcessEvents()
IClient::CSnapItem Item;
const void *pData = Client()->SnapGetItem(SnapType, Index, &Item);
if(Item.m_Type == NETEVENTTYPE_DAMAGEIND)
if(Item.m_Type == NETEVENTTYPE_DAMAGE)
{
CNetEvent_DamageInd *ev = (CNetEvent_DamageInd *)pData;
m_pEffects->DamageIndicator(vec2(ev->m_X, ev->m_Y), direction(ev->m_Angle/256.0f));
CNetEvent_Damage *ev = (CNetEvent_Damage *)pData;
m_pEffects->DamageIndicator(vec2(ev->m_X, ev->m_Y), ev->m_HealthAmount + ev->m_ArmorAmount);
}
else if(Item.m_Type == NETEVENTTYPE_EXPLOSION)
{

View file

@ -4538,8 +4538,8 @@ void CEditor::Init()
#endif
}
static char *s_aMaps[] = {"ctf1", "ctf2", "ctf3", "ctf4", "ctf5", "ctf6", "ctf7", "ctf8", "dm1", "dm2", "dm3", "dm6", "dm7", "dm8", "dm9", "lms1"};
static char *s_aImageName[] = { "grass_doodads", "winter_main" };
static const char *s_aMaps[] = {"ctf1", "ctf2", "ctf3", "ctf4", "ctf5", "ctf6", "ctf7", "ctf8", "dm1", "dm2", "dm3", "dm6", "dm7", "dm8", "dm9", "lms1"};
static const char *s_aImageName[] = { "grass_doodads", "winter_main" };
static int s_GrassDoodadsIndicesOld[] = { 42, 43, 44, 58, 59, 60, 74, 75, 76, 132, 133, 148, 149, 163, 164, 165, 169, 170, 185, 186 };
static int s_GrassDoodadsIndicesNew[] = { 217, 218, 219, 233, 234, 235, 249, 250, 251, 182, 183, 198, 199, 213, 214, 215, 184, 185, 200, 201 };
@ -4551,7 +4551,7 @@ void CEditor::ConMapMagic(IConsole::IResult *pResult, void *pUserData)
CEditor *pSelf = static_cast<CEditor *>(pUserData);
int Flag = pResult->GetInteger(0);
for(int m = 0; m < sizeof(s_aMaps) / sizeof(s_aMaps[0]); ++m)
for(unsigned m = 0; m < sizeof(s_aMaps) / sizeof(s_aMaps[0]); ++m)
{
char aBuf[64] = { 0 };
str_format(aBuf, sizeof(aBuf), "maps/%s.map", s_aMaps[m]);
@ -4562,7 +4562,7 @@ void CEditor::ConMapMagic(IConsole::IResult *pResult, void *pUserData)
// find image
for(int i = 0; i < pSelf->m_Map.m_lImages.size(); ++i)
{
for(int SrcIndex = 0; SrcIndex < sizeof(s_aImageName) / sizeof(s_aImageName[0]); ++SrcIndex)
for(unsigned SrcIndex = 0; SrcIndex < sizeof(s_aImageName) / sizeof(s_aImageName[0]); ++SrcIndex)
{
if(((1 << SrcIndex)&Flag) && !str_comp(pSelf->m_Map.m_lImages[i]->m_aName, s_aImageName[SrcIndex]))
{
@ -4597,7 +4597,7 @@ void CEditor::DoMapMagic(int ImageID, int SrcIndex)
{
if(SrcIndex == 0) // grass_doodads
{
for(int TileIndex = 0; TileIndex < sizeof(s_GrassDoodadsIndicesOld) / sizeof(s_GrassDoodadsIndicesOld[0]); ++TileIndex)
for(unsigned TileIndex = 0; TileIndex < sizeof(s_GrassDoodadsIndicesOld) / sizeof(s_GrassDoodadsIndicesOld[0]); ++TileIndex)
{
if(pLayer->m_pTiles[Count].m_Index == s_GrassDoodadsIndicesOld[TileIndex])
{
@ -4608,7 +4608,7 @@ void CEditor::DoMapMagic(int ImageID, int SrcIndex)
}
else if(SrcIndex == 1) // winter_main
{
for(int TileIndex = 0; TileIndex < sizeof(s_WinterMainIndicesOld) / sizeof(s_WinterMainIndicesOld[0]); ++TileIndex)
for(unsigned TileIndex = 0; TileIndex < sizeof(s_WinterMainIndicesOld) / sizeof(s_WinterMainIndicesOld[0]); ++TileIndex)
{
if(pLayer->m_pTiles[Count].m_Index == s_WinterMainIndicesOld[TileIndex])
{
@ -4654,7 +4654,7 @@ void CEditor::UpdateAndRender()
UI()->StartCheck();
// handle mouse movement
float mx, my, Mwx, Mwy;
float mx, my, Mwx, Mwy, Mdx, Mdy;
float rx = 0.0f, ry = 0.0f;
{
Input()->MouseRelative(&rx, &ry);
@ -4674,6 +4674,8 @@ void CEditor::UpdateAndRender()
// update the ui
mx = (s_MouseX/(float)Graphics()->ScreenWidth())*UI()->Screen()->w;
my = (s_MouseY/(float)Graphics()->ScreenHeight())*UI()->Screen()->h;
Mdx = (m_MouseDeltaX/(float)Graphics()->ScreenWidth())*UI()->Screen()->w;
Mdy = (m_MouseDeltaY/(float)Graphics()->ScreenHeight())*UI()->Screen()->h;
Mwx = 0;
Mwy = 0;
@ -4689,8 +4691,8 @@ void CEditor::UpdateAndRender()
Mwx = aPoints[0] + WorldWidth * (mx/UI()->Screen()->w);
Mwy = aPoints[1] + WorldHeight * (my/UI()->Screen()->h);
m_MouseDeltaWx = m_MouseDeltaX*(WorldWidth / UI()->Screen()->w);
m_MouseDeltaWy = m_MouseDeltaY*(WorldHeight / UI()->Screen()->h);
m_MouseDeltaWx = Mdx*(WorldWidth / UI()->Screen()->w);
m_MouseDeltaWy = Mdy*(WorldHeight / UI()->Screen()->h);
}
int Buttons = 0;

View file

@ -187,7 +187,7 @@ void CCharacter::HandleNinja()
if(m_NumObjectsHit < 10)
m_apHitObjects[m_NumObjectsHit++] = aEnts[i];
aEnts[i]->TakeDamage(vec2(0, -10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
aEnts[i]->TakeDamage(vec2(0, -10.0f), m_Ninja.m_ActivationDir*-1, g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA);
}
}
@ -320,7 +320,7 @@ void CCharacter::FireWeapon()
else
Dir = vec2(0.f, -1.f);
pTarget->TakeDamage(vec2(0.f, -1.f) + normalize(Dir + vec2(0.f, -1.1f)) * 10.0f, g_pData->m_Weapons.m_Hammer.m_pBase->m_Damage,
pTarget->TakeDamage(vec2(0.f, -1.f) + normalize(Dir + vec2(0.f, -1.1f)) * 10.0f, Dir*-1, g_pData->m_Weapons.m_Hammer.m_pBase->m_Damage,
m_pPlayer->GetCID(), m_ActiveWeapon);
Hits++;
}
@ -620,7 +620,6 @@ void CCharacter::TickDefered()
void CCharacter::TickPaused()
{
++m_AttackTick;
++m_DamageTakenTick;
++m_Ninja.m_ActivationTick;
++m_ReckoningTick;
if(m_LastAction != -1)
@ -679,7 +678,7 @@ void CCharacter::Die(int Killer, int Weapon)
GameServer()->CreateDeath(m_Pos, m_pPlayer->GetCID());
}
bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
bool CCharacter::TakeDamage(vec2 Force, vec2 Source, int Dmg, int From, int Weapon)
{
m_Core.m_Vel += Force;
@ -690,20 +689,7 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
if(From == m_pPlayer->GetCID())
Dmg = max(1, Dmg/2);
m_DamageTaken++;
// create healthmod indicator
if(Server()->Tick() < m_DamageTakenTick+25)
{
// make sure that the damage indicators doesn't group together
GameServer()->CreateDamageInd(m_Pos, m_DamageTaken*0.25f, Dmg);
}
else
{
m_DamageTaken = 0;
GameServer()->CreateDamageInd(m_Pos, 0, Dmg);
}
int OldHealth = m_Health, OldArmor = m_Armor;
if(Dmg)
{
if(m_Armor)
@ -729,7 +715,8 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
m_Health -= Dmg;
}
m_DamageTakenTick = Server()->Tick();
// create healthmod indicator
GameServer()->CreateDamage(m_Pos, m_pPlayer->GetCID(), Source, OldHealth-m_Health, OldArmor-m_Armor, From == m_pPlayer->GetCID());
// do damage Hit sound
if(From >= 0 && From != m_pPlayer->GetCID() && GameServer()->m_apPlayers[From])

View file

@ -42,7 +42,7 @@ public:
void FireWeapon();
void Die(int Killer, int Weapon);
bool TakeDamage(vec2 Force, int Dmg, int From, int Weapon);
bool TakeDamage(vec2 Force, vec2 Source, int Dmg, int From, int Weapon);
bool Spawn(class CPlayer *pPlayer, vec2 Pos);
bool Remove();
@ -83,8 +83,6 @@ private:
int m_ReloadTimer;
int m_AttackTick;
int m_DamageTaken;
int m_EmoteType;
int m_EmoteStop;
@ -101,8 +99,6 @@ private:
int m_NumInputs;
int m_Jumped;
int m_DamageTakenTick;
int m_Health;
int m_Armor;

View file

@ -30,7 +30,7 @@ bool CLaser::HitCharacter(vec2 From, vec2 To)
m_From = From;
m_Pos = At;
m_Energy = -1;
pHit->TakeDamage(vec2(0.f, 0.f), g_pData->m_Weapons.m_aId[WEAPON_LASER].m_Damage, m_Owner, WEAPON_LASER);
pHit->TakeDamage(vec2(0.f, 0.f), normalize(To-From), g_pData->m_Weapons.m_aId[WEAPON_LASER].m_Damage, m_Owner, WEAPON_LASER);
return true;
}

View file

@ -76,7 +76,7 @@ void CProjectile::Tick()
GameServer()->CreateExplosion(CurPos, m_Owner, m_Weapon, m_Damage);
else if(TargetChr)
TargetChr->TakeDamage(m_Direction * max(0.001f, m_Force), m_Damage, m_Owner, m_Weapon);
TargetChr->TakeDamage(m_Direction * max(0.001f, m_Force), m_Direction*-1, m_Damage, m_Owner, m_Weapon);
GameServer()->m_World.DestroyEntity(this);
}

View file

@ -93,22 +93,19 @@ class CCharacter *CGameContext::GetPlayerChar(int ClientID)
return m_apPlayers[ClientID]->GetCharacter();
}
void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount)
void CGameContext::CreateDamage(vec2 Pos, int Id, vec2 Source, int HealthAmount, int ArmorAmount, bool Self)
{
float a = 3*pi/2 + Angle;
//float a = get_angle(dir);
float s = a-pi/3;
float e = a+pi/3;
for(int i = 0; i < Amount; i++)
float f = angle(Source);
CNetEvent_Damage *pEvent = (CNetEvent_Damage *)m_Events.Create(NETEVENTTYPE_DAMAGE, sizeof(CNetEvent_Damage));
if(pEvent)
{
float f = mix(s, e, float(i+1)/float(Amount+2));
CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd));
if(pEvent)
{
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
pEvent->m_Angle = (int)(f*256.0f);
}
pEvent->m_X = (int)Pos.x;
pEvent->m_Y = (int)Pos.y;
pEvent->m_ClientID = Id;
pEvent->m_Angle = (int)(f*256.0f);
pEvent->m_HealthAmount = HealthAmount;
pEvent->m_ArmorAmount = ArmorAmount;
pEvent->m_Self = Self;
}
}
@ -149,7 +146,7 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, int MaxDamag
Force = normalize(Diff) * MaxForce;
float Factor = 1 - clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f);
if((int)(Factor * MaxDamage))
apEnts[i]->TakeDamage(Force * Factor, (int)(Factor * MaxDamage), Owner, Weapon);
apEnts[i]->TakeDamage(Force * Factor, Diff*-1, (int)(Factor * MaxDamage), Owner, Weapon);
}
}

View file

@ -124,7 +124,7 @@ public:
CVoteOptionServer *m_pVoteOptionLast;
// helper functions
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount);
void CreateDamage(vec2 Pos, int Id, vec2 Source, int HealthAmount, int ArmorAmount, bool Self);
void CreateExplosion(vec2 Pos, int Owner, int Weapon, int MaxDamage);
void CreateHammerHit(vec2 Pos);
void CreatePlayerSpawn(vec2 Pos);