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fixed building with sdl 2.0.4
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parent
a2935faae3
commit
0c8b327e3a
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@ -1 +1 @@
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1.2.15
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2.0.4
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@ -35,7 +35,9 @@
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#elif defined(_MSC_VER)
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#include <intrin.h>
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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inline unsigned atomic_inc(volatile unsigned *pValue)
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@ -14,7 +14,12 @@
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#if defined(CONF_FAMILY_WINDOWS)
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PFNGLTEXIMAGE3DPROC glTexImage3D;
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PFNGLTEXIMAGE3DPROC glTexImage3DInternal;
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GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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glTexImage3DInternal(target, level, internalFormat, width, height, depth, border, format, type, pixels);
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}
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#endif
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// ------------ CGraphicsBackend_Threaded
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@ -730,8 +735,8 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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}
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#if defined(CONF_FAMILY_WINDOWS)
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glTexImage3D = (PFNGLTEXIMAGE3DPROC) wglGetProcAddress("glTexImage3D");
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if(glTexImage3D == 0)
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glTexImage3DInternal = (PFNGLTEXIMAGE3DPROC) wglGetProcAddress("glTexImage3D");
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if(glTexImage3DInternal == 0)
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{
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dbg_msg("gfx", "glTexImage3D not supported");
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return -1;
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@ -259,7 +259,6 @@ void CGameClient::OnInit()
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Client()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
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// load default font
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static CFont *pDefaultFont = 0;
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char aFontName[256];
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str_format(aFontName, sizeof(aFontName), "fonts/%s", g_Config.m_ClFontfile);
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char aFilename[512];
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