mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
mergend stuff
This commit is contained in:
commit
0115161463
|
@ -274,8 +274,8 @@ Prev. weapon
|
|||
Quality Textures
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||||
== Kvalitní textury
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||||
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||||
Quick search
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||||
== Rychlé hledání
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||||
Quick search:
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||||
== Rychlé hledání:
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||||
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||||
Quit
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||||
== Ukončit
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||||
|
@ -438,5 +438,23 @@ Your skin
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|||
Show chat
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||||
== Show chat
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||||
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||||
Password incorrect
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== Password incorrect
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||||
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||||
Please balance teams!
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== Please balance teams!
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||||
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||||
Connection Problems...
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== Connection Problems...
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||||
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||||
Warmup
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== Warmup
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||||
Sudden Death
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== Sudden Death
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%ds left
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== %ds left
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##### old translations ####
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||||
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||||
|
|
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@ -273,8 +273,8 @@ Prev. weapon
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|||
Quality Textures
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||||
== Kwalteit Textures
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||||
|
||||
Quick search
|
||||
== Snel Zoken
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||||
Quick search:
|
||||
== Snel Zoken:
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||||
|
||||
Quit
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||||
== Stoppen
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||||
|
@ -437,4 +437,22 @@ Show chat
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|||
Your skin
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== Your skin
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||||
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||||
Password incorrect
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||||
== Password incorrect
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||||
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||||
Please balance teams!
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== Please balance teams!
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||||
Connection Problems...
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||||
== Connection Problems...
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||||
|
||||
Warmup
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== Warmup
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||||
|
||||
Sudden Death
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||||
== Sudden Death
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||||
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||||
%ds left
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== %ds left
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||||
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||||
##### old translations ####
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||||
|
|
|
@ -274,8 +274,8 @@ Prev. weapon
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|||
Quality Textures
|
||||
== Textures haute qualité
|
||||
|
||||
Quick search
|
||||
== Recherche rapide
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||||
Quick search:
|
||||
== Recherche rapide:
|
||||
|
||||
Quit
|
||||
== Quitter
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||||
|
@ -438,5 +438,23 @@ Your skin
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|||
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||||
##### needs translation ####
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||||
|
||||
Password incorrect
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||||
== Password incorrect
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||||
|
||||
Please balance teams!
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||||
== Please balance teams!
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||||
|
||||
Connection Problems...
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||||
== Connection Problems...
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||||
|
||||
Warmup
|
||||
== Warmup
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||||
|
||||
Sudden Death
|
||||
== Sudden Death
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||||
|
||||
%ds left
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||||
== %ds left
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||||
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||||
##### old translations ####
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||||
|
||||
|
|
|
@ -274,8 +274,8 @@ Prev. weapon
|
|||
Quality Textures
|
||||
== Hochaufgelöste Texturen
|
||||
|
||||
Quick search
|
||||
== Schnelle Suche
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||||
Quick search:
|
||||
== Schnellsuche:
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||||
|
||||
Quit
|
||||
== Beenden
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||||
|
@ -436,6 +436,24 @@ You must restart the game for all settings to take effect.
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Your skin
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== Dein Skin
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||||
|
||||
Password incorrect
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||||
== Passwort falsch
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||||
|
||||
Please balance teams!
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== Bitte Teams ausgleichen!
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||||
|
||||
Connection Problems...
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||||
== Verbindungsprobleme...
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||||
|
||||
Warmup
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||||
== Aufwärmen
|
||||
|
||||
Sudden Death
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||||
== Sudden Death
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||||
|
||||
%ds left
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||||
== Noch %ds
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||||
|
||||
##### needs translation ####
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||||
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||||
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||||
|
|
|
@ -271,8 +271,8 @@ Prev. weapon
|
|||
Quality Textures
|
||||
== Textures di qualità
|
||||
|
||||
Quick search
|
||||
== Ricerca rapida
|
||||
Quick search:
|
||||
== Ricerca rapida:
|
||||
|
||||
Quit
|
||||
== Esci
|
||||
|
@ -438,5 +438,23 @@ Show chat
|
|||
Your skin
|
||||
== Your skin
|
||||
|
||||
Password incorrect
|
||||
== Password incorrect
|
||||
|
||||
Please balance teams!
|
||||
== Please balance teams!
|
||||
|
||||
Connection Problems...
|
||||
== Connection Problems...
|
||||
|
||||
Warmup
|
||||
== Warmup
|
||||
|
||||
Sudden Death
|
||||
== Sudden Death
|
||||
|
||||
%ds left
|
||||
== %ds left
|
||||
|
||||
##### old translations ####
|
||||
|
||||
|
|
|
@ -274,8 +274,8 @@ Prev. weapon
|
|||
Quality Textures
|
||||
== Texturas de Qualidade
|
||||
|
||||
Quick search
|
||||
== Pesquisa Rápida
|
||||
Quick search:
|
||||
== Pesquisa Rápida:
|
||||
|
||||
Quit
|
||||
== Sair
|
||||
|
@ -438,6 +438,23 @@ Your skin
|
|||
|
||||
##### needs translation ####
|
||||
|
||||
Password incorrect
|
||||
== Password incorrect
|
||||
|
||||
Please balance teams!
|
||||
== Please balance teams!
|
||||
|
||||
Connection Problems...
|
||||
== Connection Problems...
|
||||
|
||||
Warmup
|
||||
== Warmup
|
||||
|
||||
Sudden Death
|
||||
== Sudden Death
|
||||
|
||||
%ds left
|
||||
== %ds left
|
||||
|
||||
##### old translations ####
|
||||
|
||||
|
|
|
@ -271,8 +271,8 @@ Prev. weapon
|
|||
Quality Textures
|
||||
== Kvalitetstexturer
|
||||
|
||||
Quick search
|
||||
== Snabbsök
|
||||
Quick search:
|
||||
== Snabbsök:
|
||||
|
||||
Quit
|
||||
== Avsluta
|
||||
|
@ -438,5 +438,23 @@ Show chat
|
|||
Your skin
|
||||
== Your skin
|
||||
|
||||
Password incorrect
|
||||
== Password incorrect
|
||||
|
||||
Please balance teams!
|
||||
== Please balance teams!
|
||||
|
||||
Connection Problems...
|
||||
== Connection Problems...
|
||||
|
||||
Warmup
|
||||
== Warmup
|
||||
|
||||
Sudden Death
|
||||
== Sudden Death
|
||||
|
||||
%ds left
|
||||
== %ds left
|
||||
|
||||
##### old translations ####
|
||||
|
||||
|
|
|
@ -1016,7 +1016,7 @@ int CServer::Run()
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|||
}
|
||||
|
||||
|
||||
if(!m_NetServer.Open(BindAddr, g_Config.m_SvMaxClients, 0))
|
||||
if(!m_NetServer.Open(BindAddr, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
|
||||
{
|
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dbg_msg("server", "couldn't open socket. port might already be in use");
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return -1;
|
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|
@ -1248,12 +1248,16 @@ void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
|
|||
|
||||
for(i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if(pServer->m_aClients[i].m_State == CClient::STATE_INGAME)
|
||||
if(pServer->m_aClients[i].m_State != CClient::STATE_EMPTY)
|
||||
{
|
||||
Addr = pServer->m_NetServer.ClientAddr(i);
|
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if(pServer->m_aClients[i].m_State == CClient::STATE_INGAME)
|
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str_format(aBuf, sizeof(aBuf), "id=%d addr=%d.%d.%d.%d:%d name='%s' score=%d",
|
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i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port,
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||||
pServer->m_aClients[i].m_aName, pServer->m_aClients[i].m_Score);
|
||||
else
|
||||
str_format(aBuf, sizeof(aBuf), "id=%d addr=%d.%d.%d.%d:%d connecting",
|
||||
i, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port);
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pServer->Console()->Print(aBuf);
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dbg_msg("server", "%s", aBuf);
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}
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|
@ -1289,6 +1293,13 @@ void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserD
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((CServer *)pUserData)->UpdateServerInfo();
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}
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void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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{
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pfnCallback(pResult, pCallbackUserData);
|
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if(pResult->NumArguments())
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((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIP(pResult->GetInteger(0));
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}
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void CServer::RegisterCommands()
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{
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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@ -1307,6 +1318,8 @@ void CServer::RegisterCommands()
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Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
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Console()->Chain("password", ConchainSpecialInfoupdate, this);
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Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
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}
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|
||||
|
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|
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@ -185,6 +185,7 @@ public:
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static void ConStopRecord(IConsole::IResult *pResult, void *pUser);
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static void ConMapReload(IConsole::IResult *pResult, void *pUser);
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static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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void RegisterCommands();
|
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|
||||
|
|
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@ -64,6 +64,7 @@ MACRO_CONFIG_INT(SvPort, sv_port, 8303, 0, 0, CFGFLAG_SERVER, "Port to use for t
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MACRO_CONFIG_INT(SvExternalPort, sv_external_port, 0, 0, 0, CFGFLAG_SERVER, "External port to report to the master servers")
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MACRO_CONFIG_STR(SvMap, sv_map, 128, "dm1", CFGFLAG_SERVER, "Map to use on the server")
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MACRO_CONFIG_INT(SvMaxClients, sv_max_clients, 8, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients that are allowed on a server")
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MACRO_CONFIG_INT(SvMaxClientsPerIP, sv_max_clients_per_ip, 8, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients with the same IP that can connect to the server")
|
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MACRO_CONFIG_INT(SvHighBandwidth, sv_high_bandwidth, 0, 0, 1, CFGFLAG_SERVER, "Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only")
|
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MACRO_CONFIG_INT(SvRegister, sv_register, 1, 0, 1, CFGFLAG_SERVER, "Register server with master server for public listing")
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MACRO_CONFIG_STR(SvRconPassword, sv_rcon_password, 32, "", CFGFLAG_SERVER, "Remote console password")
|
||||
|
|
|
@ -244,6 +244,7 @@ private:
|
|||
NETSOCKET m_Socket;
|
||||
CSlot m_aSlots[NET_MAX_CLIENTS];
|
||||
int m_MaxClients;
|
||||
int m_MaxClientsPerIP;
|
||||
|
||||
CBan *m_aBans[256];
|
||||
CBan m_BanPool[NET_SERVER_MAXBANS];
|
||||
|
@ -262,7 +263,7 @@ public:
|
|||
int SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_DELCLIENT pfnDelClient, void *pUser);
|
||||
|
||||
//
|
||||
bool Open(NETADDR BindAddr, int MaxClients, int Flags);
|
||||
bool Open(NETADDR BindAddr, int MaxClients, int MaxClientsPerIP, int Flags);
|
||||
int Close();
|
||||
|
||||
//
|
||||
|
@ -283,6 +284,9 @@ public:
|
|||
NETADDR ClientAddr(int ClientID) const { return m_aSlots[ClientID].m_Connection.PeerAddress(); }
|
||||
NETSOCKET Socket() const { return m_Socket; }
|
||||
int MaxClients() const { return m_MaxClients; }
|
||||
|
||||
//
|
||||
void SetMaxClientsPerIP(int Max);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define MACRO_LIST_FIND(Start, Next, Expression) \
|
||||
{ while(Start && !(Expression)) Start = Start->Next; }
|
||||
|
||||
bool CNetServer::Open(NETADDR BindAddr, int MaxClients, int Flags)
|
||||
bool CNetServer::Open(NETADDR BindAddr, int MaxClients, int MaxClientsPerIP, int Flags)
|
||||
{
|
||||
// zero out the whole structure
|
||||
mem_zero(this, sizeof(*this));
|
||||
|
@ -41,6 +41,8 @@ bool CNetServer::Open(NETADDR BindAddr, int MaxClients, int Flags)
|
|||
if(m_MaxClients < 1)
|
||||
m_MaxClients = 1;
|
||||
|
||||
m_MaxClientsPerIP = MaxClientsPerIP;
|
||||
|
||||
for(int i = 0; i < NET_MAX_CLIENTS; i++)
|
||||
m_aSlots[i].m_Connection.Init(m_Socket);
|
||||
|
||||
|
@ -335,6 +337,29 @@ int CNetServer::Recv(CNetChunk *pChunk)
|
|||
// client that wants to connect
|
||||
if(!Found)
|
||||
{
|
||||
// only allow a specific number of players with the same ip
|
||||
NETADDR ThisAddr = Addr, OtherAddr;
|
||||
int FoundAddr = 1;
|
||||
ThisAddr.port = 0;
|
||||
for(int i = 0; i < MaxClients(); ++i)
|
||||
{
|
||||
if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE)
|
||||
continue;
|
||||
|
||||
OtherAddr = m_aSlots[i].m_Connection.PeerAddress();
|
||||
OtherAddr.port = 0;
|
||||
if(!net_addr_comp(&ThisAddr, &OtherAddr))
|
||||
{
|
||||
if(FoundAddr++ >= m_MaxClientsPerIP)
|
||||
{
|
||||
char aBuf[128];
|
||||
str_format(aBuf, sizeof(aBuf), "only %i players with same ip allowed", m_MaxClientsPerIP);
|
||||
CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, aBuf, sizeof(aBuf));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < MaxClients(); i++)
|
||||
{
|
||||
if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE)
|
||||
|
@ -411,3 +436,13 @@ int CNetServer::Send(CNetChunk *pChunk)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void CNetServer::SetMaxClientsPerIP(int Max)
|
||||
{
|
||||
// clamp
|
||||
if(Max < 1)
|
||||
Max = 1;
|
||||
else if(Max > NET_MAX_CLIENTS)
|
||||
Max = NET_MAX_CLIENTS;
|
||||
|
||||
m_MaxClientsPerIP = Max;
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ void CHud::RenderSuddenDeath()
|
|||
if(m_pClient->m_Snap.m_pGameobj->m_SuddenDeath)
|
||||
{
|
||||
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
|
||||
const char *pText = "Sudden Death";
|
||||
const char *pText = Localize("Sudden Death");
|
||||
float FontSize = 12.0f;
|
||||
float w = TextRender()->TextWidth(0, FontSize, pText, -1);
|
||||
TextRender()->Text(0, Half-w/2, 2, FontSize, pText, -1);
|
||||
|
@ -133,8 +133,8 @@ void CHud::RenderWarmupTimer()
|
|||
{
|
||||
char Buf[256];
|
||||
float FontSize = 20.0f;
|
||||
float w = TextRender()->TextWidth(0, FontSize, "Warmup", -1);
|
||||
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, "Warmup", -1);
|
||||
float w = TextRender()->TextWidth(0, FontSize, Localize("Warmup"), -1);
|
||||
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, Localize("Warmup"), -1);
|
||||
|
||||
int Seconds = m_pClient->m_Snap.m_pGameobj->m_Warmup/SERVER_TICK_SPEED;
|
||||
if(Seconds < 5)
|
||||
|
@ -171,7 +171,7 @@ void CHud::RenderConnectionWarning()
|
|||
{
|
||||
if(Client()->ConnectionProblems())
|
||||
{
|
||||
const char *pText = "Connection Problems...";
|
||||
const char *pText = Localize("Connection Problems...");
|
||||
float w = TextRender()->TextWidth(0, 24, pText, -1);
|
||||
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 50, 24, pText, -1);
|
||||
}
|
||||
|
@ -186,7 +186,7 @@ void CHud::RenderTeambalanceWarning()
|
|||
int TeamDiff = m_pClient->m_Snap.m_aTeamSize[0]-m_pClient->m_Snap.m_aTeamSize[1];
|
||||
if (g_Config.m_ClWarningTeambalance && (TeamDiff >= 2 || TeamDiff <= -2))
|
||||
{
|
||||
const char *pText = "Please balance teams!";
|
||||
const char *pText = Localize("Please balance teams!");
|
||||
if(Flash)
|
||||
TextRender()->TextColor(1,1,0.5f,1);
|
||||
else
|
||||
|
@ -214,7 +214,7 @@ void CHud::RenderVoting()
|
|||
char Buf[512];
|
||||
TextRender()->Text(0x0, 5, 60, 6, m_pClient->m_pVoting->VoteDescription(), -1);
|
||||
|
||||
str_format(Buf, sizeof(Buf), "%ds left", m_pClient->m_pVoting->SecondsLeft());
|
||||
str_format(Buf, sizeof(Buf), Localize("%ds left"), m_pClient->m_pVoting->SecondsLeft());
|
||||
float tw = TextRender()->TextWidth(0x0, 6, Buf, -1);
|
||||
TextRender()->Text(0x0, 5+100-tw, 60, 6, Buf, -1);
|
||||
|
||||
|
|
|
@ -840,7 +840,7 @@ int CMenus::Render()
|
|||
}
|
||||
else if(m_Popup == POPUP_PASSWORD)
|
||||
{
|
||||
pTitle = Localize("Password Incorrect");
|
||||
pTitle = Localize("Password incorrect");
|
||||
pExtraText = Client()->ErrorString();
|
||||
pButtonText = Localize("Try again");
|
||||
}
|
||||
|
|
|
@ -1029,6 +1029,14 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v)
|
|||
s_Operation = OP_CONTEXT_MENU;
|
||||
m_SelectedQuad = QuadIndex;
|
||||
UI()->SetActiveItem(pId);
|
||||
if(!(m_SelectedPoints&(1<<v)))
|
||||
{
|
||||
if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT))
|
||||
m_SelectedPoints |= 1<<v;
|
||||
else
|
||||
m_SelectedPoints = 1<<v;
|
||||
s_Moved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -111,7 +111,7 @@ static int Run()
|
|||
int64 NextHeartBeat = 0;
|
||||
NETADDR BindAddr = {NETTYPE_IPV4, {0},0};
|
||||
|
||||
if(!pNet->Open(BindAddr, 0, 0))
|
||||
if(!pNet->Open(BindAddr, 0, 0, 0))
|
||||
return 0;
|
||||
|
||||
while(1)
|
||||
|
|
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Reference in a new issue