ddnet/src/game/server/gamemodes/DDRace.h

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/* copyright (c) 2007 rajh and gregwar. Score stuff */
#ifndef DDRACE_H
#define DDRACE_H
#include <game/server/gamecontroller.h>
#include <game/server/teams.h>
#include <game/server/entities/door.h>
#include <vector>
#include <map>
class CGameControllerDDRace : public IGameController
{
public:
CGameControllerDDRace(class CGameContext *pGameServer);
~CGameControllerDDRace();
CGameTeams m_Teams;
std::map < int , std::vector < vec2 > > m_TeleOuts;
void InitTeleporter();
virtual void Tick();
};
#endif