/* copyright (c) 2007 rajh and gregwar. Score stuff */ #ifndef DDRACE_H #define DDRACE_H #include #include #include #include #include class CGameControllerDDRace : public IGameController { public: CGameControllerDDRace(class CGameContext *pGameServer); ~CGameControllerDDRace(); CGameTeams m_Teams; std::map < int , std::vector < vec2 > > m_TeleOuts; void InitTeleporter(); virtual void Tick(); }; #endif