ddnet/src/engine/e_if_server.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef ENGINE_IF_SERVER_H
#define ENGINE_IF_SERVER_H
/*
Section: Server Hooks
*/
/* server */
/*
Function: server_getclientinfo
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
int server_getclientinfo(int client_id, CLIENT_INFO *info);
/*
Function: server_clientname
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
const char *server_clientname(int client_id);
/* grabs the latest input for the client. not withholding anything */
/*
Function: server_latestinput
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
int *server_latestinput(int client_id, int *size);
/*
Function: server_setclientname
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
void server_setclientname(int client_id, const char *name);
/*
Function: server_setclientscore
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
void server_setclientscore(int client_id, int score);
/*
Function: server_setbrowseinfo
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
void server_setbrowseinfo(int game_type, int progression);
/*
Function: server_kick
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
void server_kick(int client_id, const char *reason);
/*
Function: server_tick
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
int server_tick();
/*
Function: server_tickspeed
TODO
Arguments:
arg1 - desc
Returns:
See Also:
<other_func>
*/
int server_tickspeed();
#endif