/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef ENGINE_IF_SERVER_H #define ENGINE_IF_SERVER_H /* Section: Server Hooks */ /* server */ /* Function: server_getclientinfo TODO Arguments: arg1 - desc Returns: See Also: */ int server_getclientinfo(int client_id, CLIENT_INFO *info); /* Function: server_clientname TODO Arguments: arg1 - desc Returns: See Also: */ const char *server_clientname(int client_id); /* grabs the latest input for the client. not withholding anything */ /* Function: server_latestinput TODO Arguments: arg1 - desc Returns: See Also: */ int *server_latestinput(int client_id, int *size); /* Function: server_setclientname TODO Arguments: arg1 - desc Returns: See Also: */ void server_setclientname(int client_id, const char *name); /* Function: server_setclientscore TODO Arguments: arg1 - desc Returns: See Also: */ void server_setclientscore(int client_id, int score); /* Function: server_setbrowseinfo TODO Arguments: arg1 - desc Returns: See Also: */ void server_setbrowseinfo(int game_type, int progression); /* Function: server_kick TODO Arguments: arg1 - desc Returns: See Also: */ void server_kick(int client_id, const char *reason); /* Function: server_tick TODO Arguments: arg1 - desc Returns: See Also: */ int server_tick(); /* Function: server_tickspeed TODO Arguments: arg1 - desc Returns: See Also: */ int server_tickspeed(); #endif