ddnet/src/game/client/components/motd.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MOTD_H
#define GAME_CLIENT_COMPONENTS_MOTD_H
#include <game/client/component.h>
class CMotd : public CComponent
{
// motd
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int64_t m_ServerMotdTime;
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public:
char m_aServerMotd[900];
virtual int Sizeof() const override { return sizeof(*this); }
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void Clear();
bool IsActive();
virtual void OnRender() override;
virtual void OnStateChange(int NewState, int OldState) override;
virtual void OnMessage(int MsgType, void *pRawMsg) override;
virtual bool OnInput(IInput::CEvent Event) override;
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};
#endif